Mapping the Milky Way
Part of the Smithsonian: Informational Text series
When it comes to mapping the Milky Way, scientists know one thing for sure. They know that there is still a lot that they do not know! Discover how they study the Milky Way, and learn about the galaxy that we call home. Created in collaboration with the Smithsonian Institution, this Smithsonian Informational Text builds students' reading skills while engaging their curiosity about STEAM topics through real-world examples. It features a hands-on STEAM challenge that guides students through every step of the engineering design process and is perfect for makerspace activities. It makes STEAM career connections by providing a glimpse into the lives of real-life Smithsonian employees currently working in STEAM fields. Discover engineering innovations that solve real-world problems with this book that touches on all aspects of STEAM: Science, Technology, Engineering, the Arts, and Math!
Helping People See
Part of the Smithsonian: Informational Text series
Over the years, people have looked for ways to improve our imperfect sight. This has led us to the world of optics, which is the study of light and how it travels. What are some of these innovations that have changed how we see the world, and how do they work? Find the answers to these questions with this Smithsonian Informational Text! Created in collaboration with the Smithsonian Institution, this text builds students' reading skills while engaging their curiosity about STEAM topics through real-world examples. It features a hands-on STEAM challenge that guides students through every step of the engineering design process and is perfect for makerspace activities. It makes STEAM career connections by providing a glimpse into the lives of real-life Smithsonian employees currently working in STEAM fields. Discover engineering innovations that solve real-world problems with this book that touches on all aspects of STEAM: Science, Technology, Engineering, the Arts, and Math!
Navigating at Sea
Part of the Smithsonian: Informational Text series
Navigation instruments have changed over time. Lodestones, sunstones, and sextants helped early navigators find their way. Modern technology makes navigation more precise than it has ever been. But the roots of navigation still remain. Created in collaboration with the Smithsonian Institution, this Smithsonian Informational Text builds students' reading skills while engaging their curiosity about STEAM topics through real-world examples. It features a hands-on STEAM challenge that guides students through every step of the engineering design process and is perfect for makerspace activities. It makes STEAM career connections by providing a glimpse into the lives of real-life Smithsonian employees currently working in STEAM fields. Discover engineering innovations that solve real-world problems with this book that touches on all aspects of STEAM: Science, Technology, Engineering, the Arts, and Math!
Amphibian Rescue
Part of the Smithsonian: Informational Text series
Amphibians can be found all over the world. There are more than 7,500 kinds of amphibians living in streams, rainforests, deserts, and everywhere in between. Many of them are in danger due to a deadly fungus, but help is on the way! Created in collaboration with the Smithsonian Institution, this Smithsonian Informational Text builds students' reading skills while engaging their curiosity about STEAM topics through real-world examples. It features a hands-on STEAM challenge that guides students through every step of the engineering design process and is perfect for makerspace activities. It makes STEAM career connections by providing a glimpse into the lives of real-life Smithsonian employees currently working in STEAM fields. Discover engineering innovations that solve real-world problems with this book that touches on all aspects of STEAM: Science, Technology, Engineering, the Arts, and Math!
Taking Photos from Space
Part of the Smithsonian: Informational Text series
Landsat satellites orbit the Earth to get images. Learn how these images are made using heat. Then, find out how these cutting-edge satellites are helping save the planet! Created in collaboration with the Smithsonian Institution, this Smithsonian Informational Text builds students' reading skills while engaging their curiosity about STEAM topics through real-world examples. It features a hands-on STEAM challenge that guides students through every step of the engineering design process and is perfect for makerspace activities. It makes STEAM career connections by providing a glimpse into the lives of real-life Smithsonian employees currently working in STEAM fields. Discover engineering innovations that solve real-world problems with this book that touches on all aspects of STEAM: Science, Technology, Engineering, the Arts, and Math!
What Toys Can Do
Part of the Smithsonian: Informational Text series
Toys are designed to do different things. Learn how a toy's design affects its function with this STEAM book for kindergarten that makes it easy for parents and teachers to introduce STEAM to their youngest learners. Created in collaboration with Smithsonian, this book uses real-world examples to make STEAM topics easier to understand. It features an age-appropriate STEAM activity that is perfect for makerspaces and introduces kindergartners to the steps of the engineering design process. It helps beginning readers learn to read and is ideal for kids ages 4-6.
Raising Silkworms
Part of the Smithsonian: Informational Text series
Silk is an expensive fabric that is valued for its texture and durability. Learn how silk is harvested from silkworm cocoons with this STEAM book that will ignite a curiosity about STEAM topics through real-world examples. Created in collaboration with the Smithsonian Institution, this book features a hands-on STEAM challenge that is perfect for makerspaces and that guides students step-by-step through the engineering design process. Make STEAM career connections with career advice from actual Smithsonian employees working in STEAM fields. Introduce early science topics to young readers with this book that is ideal for kids ages 5-7.
Helping Injured Animals
Part of the Smithsonian: Informational Text series
Learn how prosthetic devices and 3D printing are being used to help injured dogs, cats, elephants, and dolphins with this fun and informative book. Created in collaboration with the Smithsonian Institution, this STEAM book will ignite a curiosity about STEAM topics through real-world examples. It features a hands-on STEAM challenge that is perfect for makerspaces and that guides students step-by-step through the engineering design process. Make STEAM career connections with career advice from actual Smithsonian employees working in STEAM fields. This book builds young readers' foundational literacy skills and is ideal for kids ages 5-7.
Growing Plants in Space
Part of the Smithsonian: Informational Text series
Have you ever heard of a space farmer? Space farmers are astronauts who have received special training to learn how to grow plants in outer space. Learn about the challenge of farming in outer space with this high-interest STEAM book created in collaboration with the Smithsonian Institution. It features a hands-on STEAM challenge that is perfect for makerspaces and that guides students step-by-step through the engineering design process. Make STEAM career connections with career advice from Smithsonian employees working in STEAM fields. Ideal for school reports and projects, this informational text will appeal to reluctant readers and ages 6-8. Ignite a curiosity about STEAM topics with this high-interest text!
Taking Photos From Space
Part of the Smithsonian: Informational Text series
Landsat satellites orbit the Earth to get images. Learn how these images are made using heat. Then, find out how these cutting-edge satellites are helping save the planet! Created in collaboration with the Smithsonian Institution, this Smithsonian Informational Text builds students' reading skills while engaging their curiosity about STEAM topics through real-world examples. It features a hands-on STEAM challenge that guides students through every step of the engineering design process, from the initial research and brainstorming sessions, through the design and testing stages, to the evaluation and improvement of the outcome. It makes STEAM career connections by providing a glimpse into the lives of real-life Smithsonian employees currently working in STEAM fields. Discover engineering innovations that solve real-world problems with this e-book that touches on all aspects of STEAM: Science, Technology, Engineering, the Arts, and Math!
Living and Working in Space
Part of the Smithsonian: Informational Text series
The first astronauts in space only stayed for brief periods of time. But now, NASA scientists have developed technologies that allow astronauts to live in space long term. Learn about the challenges that astronauts face living in zero gravity and cramped quarters with this fascinating Informational Text created in collaboration with the Smithsonian Institution! Build reading skills while engaging students' curiosity about STEAM topics through real-world examples. Packed with factoids and informative sidebars, this book features a hands-on STEAM challenge that is perfect for use in a makerspace and teaches students every step of the engineering design process. Make STEAM career connections with career advice from actual Smithsonian employees working in STEAM fields. Discover engineering innovations that solve real-world problems with content that touches on all aspects of STEAM: Science, Technology, Engineering, the Arts, and Math!
Powered by the Sun
Part of the Smithsonian: Informational Text series
Learn how scientists channel energy from the sun to power awesome innovations! Created in collaboration with the Smithsonian Institution, this STEAM book will ignite a curiosity about STEAM topics through real-world examples. It features a hands-on STEAM challenge that is perfect for makerspaces and that guides students step-by-step through the engineering design process. Make STEAM career connections with career advice from actual Smithsonian employees working in STEAM fields. Introduce early science topics to young readers with this STEAM book that is ideal for 1st grade students or ages 5-7.
Lighting the Night
Part of the Smithsonian: Informational Text series
Candles, kerosene lamps, electric lights, and flashlights are all things people have used throughout history to light up the night. Perfect for kindergarteners, this title makes it easy for parents and teachers to introduce STEAM and beginner science topics to their youngest learners. Created in collaboration with Smithsonian, this book uses real-world examples to make STEAM topics easier to understand. It features an age-appropriate STEAM activity that is ideal for makerspaces and introduces grade K students to the steps of the engineering design process. It helps beginning readers learn to read and is ideal for children ages 4-6.
What Toys Can Do
Part of the Smithsonian: Informational Text series
Toys are designed to do different things. Learn how a toy's design affects its function with this STEAM book for kindergarten that makes it easy for parents and teachers to introduce STEAM to their youngest learners. Created in collaboration with Smithsonian, this book uses real-world examples to make STEAM topics easier to understand. It features an age-appropriate STEAM activity that is perfect for makerspaces and introduces kindergartners to the steps of the engineering design process. It helps beginning readers learn to read and is ideal for kindergarten students or ages 4-6.
Garden Life
Part of the Smithsonian: Informational Text series
Soil, plants, rain, and sunlight. These are all things that make a garden grow. Introduce life science and STEAM topics to your youngest learners with this STEAM book for kindergarteners. Created in collaboration with Smithsonian, this book makes it easy for parents and teachers to teach STEAM to beginning readers and uses real-world examples to make STEAM topics easier to understand. It features an age-appropriate STEAM activity that is perfect for makerspaces and introduces kindergartners to the steps of the engineering design process. Ignite a curiosity for STEAM in grade K students and children ages 4-6.
Protecting a Sinking City
Part of the Smithsonian: Informational Text series
Imagine a city with no cars or streets and where people ride boats to get around. This place is Venice, Italy. Built on a lagoon, Venice is in trouble. The city is sinking, and engineers are racing to save it before it is too late. Learn about the efforts to save Venice from the sea. Created in collaboration with the Smithsonian Institution, this STEAM book will ignite a curiosity about STEAM topics through real-world examples. It features a hands-on STEAM challenge that is perfect for makerspaces and that guides students step-by-step through the engineering design process. Make STEAM career connections with career advice from Smithsonian employees working in STEAM fields. Ideal for school reports and projects, this informational text will appeal to reluctant readers and ages 6-8.
Helping Animals Learn
Part of the Smithsonian: Informational Text series
Animal keepers have developed innovative ways to help zoo animals learn and grow. Learn how zookeepers keep animals healthy and happy with this fun and informative book. Created in collaboration with the Smithsonian Institution, this STEAM book will ignite a curiosity about STEAM topics through real-world examples. It features a hands-on STEAM challenge that is perfect for makerspaces and that guides students step-by-step through the engineering design process. Make STEAM career connections with career advice from actual Smithsonian employees working in STEAM fields. This book builds young readers' foundational literacy skills and is ideal for 1st grade students or children ages 5-7.
Amphibian Rescue
Part of the Smithsonian: Informational Text series
Amphibians can be found all over the world. There are more than 7,500 kinds of amphibians living in streams, rainforests, deserts, and everywhere in between. Many of them are in danger due to a deadly fungus, but help is on the way! Created in collaboration with the Smithsonian Institution, this Smithsonian Informational Text builds students' reading skills while engaging their curiosity about STEAM topics through real-world examples. It features a hands-on STEAM challenge that guides students through every step of the engineering design process, from the initial research and brainstorming sessions, through the design and testing stages, to the evaluation and improvement of the outcome. It makes STEAM career connections by providing a glimpse into the lives of real-life Smithsonian employees currently working in STEAM fields. Discover engineering innovations that solve real-world problems with this e-book that touches on all aspects of STEAM: Science, Technology, Engineering, the Arts, and Math!
Navigating at Sea
Part of the Smithsonian: Informational Text series
Navigation instruments have changed over time. Lodestones, sunstones, and sextants helped early navigators find their way. Modern technology makes navigation more precise than it has ever been. But the roots of navigation still remain. Created in collaboration with the Smithsonian Institution, this Smithsonian Informational Text builds students' reading skills while engaging their curiosity about STEAM topics through real-world examples. It features a hands-on STEAM challenge that guides students through every step of the engineering design process, from the initial research and brainstorming sessions, through the design and testing stages, to the evaluation and improvement of the outcome. It makes STEAM career connections by providing a glimpse into the lives of real-life Smithsonian employees currently working in STEAM fields. Discover engineering innovations that solve real-world problems with this e-book that touches on all aspects of STEAM: Science, Technology, Engineering, the Arts, and Math!
Inka Terraces
Part of the Smithsonian: Informational Text series
The Inka were master farmers, builders, and planners. Living in the Andes Mountains, they farmed and built on steep slopes. In the Andes, water can be a destructive, unpredictable force. The Inka controlled water through careful study and engineering. From terraces for farming to royal palaces, the Inka built things to last. Learn how their ancient inventions are helping modern-day engineers develop solutions to modern-day problems with this fascinating Informational Text created in collaboration with the Smithsonian Institution! Build reading skills while engaging students' curiosity about STEAM topics through real-world examples. Packed with factoids and informative sidebars, this book features a hands-on STEAM challenge that is perfect for use in a makerspace and teaches students every step of the engineering design process. Make STEAM career connections with career advice from actual Smithsonian employees working in STEAM fields. Discover engineering innovations that solve real-world problems with content that touches on all aspects of STEAM: Science, Technology, Engineering, the Arts, and Math!
Color-Changing Cephalopods
Part of the Smithsonian: Informational Text series
Cephalopods have evolved with a strong set of skills that allow them to survive in their aquatic world. Scientists are fascinated by their ability to change color, the ways they ward off predators, and their methods of communication. In time, scientists hope that by studying these creatures, they may find ways to copy and use all of their abilities. Created in collaboration with the Smithsonian Institution, this Informational Text builds reading skills while engaging students' curiosity about STEAM topics through real-world examples. Packed with factoids and informative sidebars, this book features a hands-on STEAM challenge that is perfect for use in a makerspace and teaches students every step of the engineering design process. Make STEAM career connections with career advice from actual Smithsonian employees working in STEAM fields. Discover engineering innovations that solve real-world problems with content that touches on all aspects of STEAM: Science, Technology, Engineering, the Arts, and Math!
Taking Food To Go
Part of the Smithsonian: Informational Text series
Getting food to go is easy, but it's not always good for the Earth. Learn about better alternatives to fast-food and to-go packaging with this fun and informative STEAM book. Created in collaboration with Smithsonian, this book makes it easy for parents and teachers to introduce STEAM topics to young learners and uses real-world examples to make STEAM topics easier to understand. It features an age-appropriate STEAM activity that is perfect for makerspaces and introduces kindergartners to the steps of the engineering design process. It helps beginning readers learn to read and is ideal for kindergarten students or ages 4-6.
Helping Injured Animals
Part of the Smithsonian: Informational Text series
Learn how prosthetic devices and 3D printing are being used to help injured dogs, cats, elephants, and dolphins with this fun and informative book. Created in collaboration with the Smithsonian Institution, this STEAM book will ignite a curiosity about STEAM topics through real-world examples. It features a hands-on STEAM challenge that is perfect for makerspaces and that guides students step-by-step through the engineering design process. Make STEAM career connections with career advice from actual Smithsonian employees working in STEAM fields. This book builds young readers' foundational literacy skills and is ideal for 1st grade students or ages 5-7.
Piecing Art Together
Part of the Smithsonian: Informational Text series
What do toothpicks, dryer lint, plastic bottles, and soup cans have in common? They are all items that have been used to create art! Found art is a type of art that involves creating pieces from found objects that are not usually considered to be artistic. Learn how these ordinary objects are made into beautiful art. Created in collaboration with the Smithsonian Institution, this STEAM book will ignite a curiosity about STEAM topics through real-world examples. It features a hands-on STEAM challenge that is perfect for makerspaces and that guides students step-by-step through the engineering design process. Make STEAM career connections with career advice from Smithsonian employees working in STEAM fields. Ideal for school reports and projects, this informational text will appeal to reluctant readers and ages 6-8.
Rebuilding the Body
Part of the Smithsonian: Informational Text series
The first prosthetic devices consisted of wooden legs and hooks for hands. Today, many prostheses and bionics can do everything a natural limb can do--and more! Learn about inventions from the past that have been used to rebuild the body and modern-day advancements including the use of 3D printers to create prosthetics! Created in collaboration with the Smithsonian Institution, this Smithsonian Informational Text builds reading skills while engaging students' curiosity about STEAM topics through real-world examples. Packed with factoids and informative sidebars, it features a hands-on STEAM challenge that is perfect for use in a makerspace and teaches students every step of the engineering design process. Make STEAM career connections with career advice from actual Smithsonian employees working in STEAM fields. Discover engineering innovations that solve real-world problems with content that touches on all aspects of STEAM: Science, Technology, Engineering, the Arts, and Math!
A Den for Bei Bei
Part of the Smithsonian: Informational Text series
Learn about Bei Bei the panda and his home at the National Zoo. This STEAM book for kindergarten makes it easy for parents and teachers to introduce STEAM to their youngest learners. Created in collaboration with Smithsonian, this book uses real-world examples to make STEAM topics easier to understand. It features an age-appropriate STEAM activity that is perfect for makerspaces and introduces kindergartners to the steps of the engineering design process. It helps beginning readers learn to read and is ideal for kindergarten students or ages 4-6.
Tracking a Storm
Part of the Smithsonian: Informational Text series
What kind of weather is headed your way? Meteorologists make it their job to know. They tell you when sunshine is in the forecast. They tell you when it's going to rain. They spot severe storms, such as tornadoes and hurricanes, before they hit. Their work is important. It can even save lives. Read about this intriguing STEM career Created in collaboration with the Smithsonian Institution, this Smithsonian Informational Text builds reading skills while engaging students' curiosity about STEAM topics through real-world examples. Packed with factoids and informative sidebars, it features a hands-on STEAM challenge that is perfect for use in a makerspace and teaches students every step of the engineering design process. Make STEAM career connections with career advice from actual Smithsonian employees working in STEAM fields. Discover engineering innovations that solve real-world problems with content that touches on all aspects of STEAM: Science, Technology, Engineering, the Arts, and Math!
Saving Migratory Birds
Part of the Smithsonian: Informational Text series
Learn how ornithologists are using modern technology to help migratory birds. Created in collaboration with the Smithsonian Institution, this Informational Text builds reading skills while engaging students' curiosity about STEAM topics through real-world examples. Packed with factoids and informative sidebars, this book features a hands-on STEAM challenge that is perfect for use in a makerspace and teaches students every step of the engineering design process. Make STEAM career connections with career advice from actual Smithsonian employees working in STEAM fields. Discover engineering innovations that solve real-world problems with content that touches on all aspects of STEAM: Science, Technology, Engineering, the Arts, and Math!
Mimicking Nature
Part of the Smithsonian: Informational Text series
Have you ever wondered where inventors get some of their ideas? This answer may surprise you: sometimes the inspiration comes from plants! Learn how some tiny plants have made a huge difference in the world. Created in collaboration with the Smithsonian Institution, this STEAM book will ignite a curiosity about STEAM topics through real-world examples. It features a hands-on STEAM challenge that is perfect for makerspaces and that guides students step-by-step through the engineering design process. Make STEAM career connections with career advice from Smithsonian employees working in STEAM fields. Ideal for school reports and projects, this informational text will appeal to reluctant readers and ages 6-8.
Mapping the Milky Way
Part of the Smithsonian: Informational Text series
When it comes to mapping the Milky Way, scientists know one thing for sure. They know that there is still a lot that they do not know! Discover how they study the Milky Way, and learn about the galaxy that we call home. Created in collaboration with the Smithsonian Institution, this Smithsonian Informational Text builds students' reading skills while engaging their curiosity about STEAM topics through real-world examples. It features a hands-on STEAM challenge that guides students through every step of the engineering design process, from the initial research and brainstorming sessions, through the design and testing stages, to the evaluation and improvement of the outcome. It makes STEAM career connections by providing a glimpse into the lives of real-life Smithsonian employees currently working in STEAM fields. Discover engineering innovations that solve real-world problems with this e-book that touches on all aspects of STEAM: Science, Technology, Engineering, the Arts, and Math!
Making Music
Part of the Smithsonian: Informational Text series
How do the levers, hammers, and strings of a piano work together to make music? How do the size and shape of a trumpet's bell affect its sound? Find the answers to these questions--and more--with this STEAM book that will ignite a curiosity about STEAM topics through real-world examples. Created in collaboration with the Smithsonian Institution, it features a hands-on STEAM challenge that is perfect for makerspaces and that guides students step-by-step through the engineering design process. Make STEAM career connections with career advice from actual Smithsonian employees working in STEAM fields. This book builds young readers' early childhood literacy skills and is ideal for 1st grade students or children ages 5-7.
Helping People See
Part of the Smithsonian: Informational Text series
Over the years, people have looked for ways to improve our imperfect sight. This has led us to the world of optics, which is the study of light and how it travels. What are some of these innovations that have changed how we see the world, and how do they work? Find the answers to these questions with this Smithsonian Informational Text! Created in collaboration with the Smithsonian Institution, this text builds students' reading skills while engaging their curiosity about STEAM topics through real-world examples. It features a hands-on STEAM challenge that guides students through every step of the engineering design process, from the initial research and brainstorming sessions, through the design and testing stages, to the evaluation and improvement of the outcome. It makes STEAM career connections by providing a glimpse into the lives of real-life Smithsonian employees currently working in STEAM fields. Discover engineering innovations that solve real-world problems with this e-book that touches on all aspects of STEAM: Science, Technology, Engineering, the Arts, and Math!
Garden Life
Part of the Smithsonian: Informational Text series
Soil, plants, rain, and sunlight. These are all things that make a garden grow. Introduce life science and STEAM topics to your youngest learners with this STEAM book for kindergarteners. Created in collaboration with Smithsonian, this book makes it easy for parents and teachers to teach STEAM to beginning readers and uses real-world examples to make STEAM topics easier to understand. It features an age-appropriate STEAM activity that is perfect for makerspaces and introduces kindergartners to the steps of the engineering design process. Ignite a curiosity for STEAM in grade K students and children ages 4-6.
Making Music
Part of the Smithsonian: Informational Text series
How do the levers, hammers, and strings of a piano work together to make music? How do the size and shape of a trumpet's bell affect its sound? Find the answers to these questions--and more--with this STEAM book that will ignite a curiosity about STEAM topics through real-world examples. Created in collaboration with the Smithsonian Institution, it features a hands-on STEAM challenge that is perfect for makerspaces and that guides students step-by-step through the engineering design process. Make STEAM career connections with career advice from actual Smithsonian employees working in STEAM fields. This book builds young readers' early childhood literacy skills and is ideal for kids ages 5-7.
Garden Life
Part of the Smithsonian: Informational Text series
Soil, plants, rain, and sunlight. These are all things that make a garden grow. Introduce life science and STEAM topics to your youngest learners with this STEAM book for kindergarteners. Created in collaboration with Smithsonian, this book makes it easy for parents and teachers to teach STEAM to beginning readers and uses real-world examples to make STEAM topics easier to understand. It features an age-appropriate STEAM activity that is perfect for makerspaces and introduces kindergartners to the steps of the engineering design process. Ignite a curiosity for STEAM in grade K students and children ages 4-6.
Making Music
Part of the Smithsonian: Informational Text series
How do the levers, hammers, and strings of a piano work together to make music? How do the size and shape of a trumpet's bell affect its sound? Find the answers to these questions-and more-with this STEAM book that will ignite a curiosity about STEAM topics through real-world examples. Created in collaboration with the Smithsonian Institution, it features a hands-on STEAM challenge that is perfect for makerspaces, and that guides students step-by-step through the engineering design process. Make STEAM career connections with career advice from actual Smithsonian employees working in STEAM fields. This book builds young readers' early childhood literacy skills and is ideal for kids ages 5-7.
Helping Animals Learn
Part of the Smithsonian: Informational Text series
Animal keepers have developed innovative ways to help zoo animals learn and grow. Learn how zookeepers keep animals healthy and happy with this fun and informative book. Created in collaboration with the Smithsonian Institution, this STEAM book will ignite a curiosity about STEAM topics through real-world examples. It features a hands-on STEAM challenge that is perfect for makerspaces and that guides students step-by-step through the engineering design process. Make STEAM career connections with career advice from actual Smithsonian employees working in STEAM fields. This book builds young readers' foundational literacy skills and is ideal for kids ages 5-7.
Taking Food To Go
Part of the Smithsonian: Informational Text series
Getting food to go is easy, but it's not always good for the Earth. Learn about better alternatives to fast-food and to-go packaging with this fun and informative STEAM book. Created in collaboration with Smithsonian, this book makes it easy for parents and teachers to introduce STEAM topics to young learners and uses real-world examples to make STEAM topics easier to understand. It features an age-appropriate STEAM activity that is perfect for makerspaces and introduces kindergartners to the steps of the engineering design process. It helps beginning readers learn to read and is ideal for kindergarten students or ages 4-6.
A Den for Bei Bei
Part of the Smithsonian: Informational Text series
Learn about Bei Bei the panda and his home at the National Zoo. This STEAM book for kindergarten makes it easy for parents and teachers to introduce STEAM to their youngest learners. Created in collaboration with Smithsonian, this book uses real-world examples to make STEAM topics easier to understand. It features an age-appropriate STEAM activity that is perfect for makerspaces and introduces kindergartners to the steps of the engineering design process. It helps beginning readers learn to read and is ideal for kids ages 4-6.
Lighting the Night
Part of the Smithsonian: Informational Text series
Candles, kerosene lamps, electric lights, and flashlights are all things people have used throughout history to light up the night. Perfect for kindergarteners, this title makes it easy for parents and teachers to introduce STEAM and beginner science topics to their youngest learners. Created in collaboration with Smithsonian, this book uses real-world examples to make STEAM topics easier to understand. It features an age-appropriate STEAM activity that is ideal for makerspaces and introduces grade K students to the steps of the engineering design process. It helps beginning readers learn to read and is ideal for kids ages 4-6.
Energy Reactions in the Kitchen
Part of the Smithsonian: Informational Text series
How do simple ingredients transform into the food on our plates? Meats, baked goods, dairy products, and more go through complex changes before they reach the dining room table. Find out more about physical and chemical reactions in the food we eat. Created in collaboration with the Smithsonian Institution, this STEAM book will ignite curiosity through real-world examples. It features a hands-on STEAM challenge that is perfect for makerspaces and takes students step-by-step through the engineering design process. Make STEAM career connections with career advice from actual Smithsonian employees working in physical science fields. Cover advanced science topics for older readers with this STEAM book that is ideal for secondary students or ages 10-14.
All About Water
Part of the Smithsonian: Informational Text series
Do you know what makes up most of our bodies and most of Earth? Water! Learn about the water cycle and why water is so important for plants, animals, and all organisms on Earth. Created in collaboration with the Smithsonian Institution, this book will inspire curiosity about science topics through real-world examples. It features a hands-on STEAM challenge that is perfect for makerspaces and walks students step-by-step through the engineering design process. Make STEAM career connections with career advice from actual Smithsonian employees working in physical science fields. Dive into advanced science topics for older readers with this STEAM book that is ideal for secondary students or ages 10-14.
The Art of Shadow Puppets
Part of the Smithsonian: Informational Text series
People have been using shadow puppets to entertain people for centuries. Learn the history of shadow puppets and the "technology" behind them with this STEAM book that will ignite a curiosity about STEAM topics through real-world examples. Created in collaboration with the Smithsonian Institution, this book features a hands-on STEAM challenge that is perfect for makerspaces and that guides students step-by-step through the engineering design process. Make STEAM career connections with career advice from actual Smithsonian employees working in STEAM fields. Introduce early science topics to young readers with this book that is ideal for kids ages 5-7.
Finding the Right Container
Part of the Smithsonian: Informational Text series
Different containers are designed to hold different things. Learn about shapes and categorizing with this fun STEAM book for kindergarten that makes it easy for parents and teachers to introduce STEAM to their youngest learners. Created in collaboration with Smithsonian, this book uses real-world examples to make STEAM topics easier to understand. It features an age-appropriate STEAM activity that is perfect for makerspaces and introduces kindergartners to the steps of the engineering design process. It helps beginning readers learn to read and is ideal for kindergarten students and ages 4-6.
Saving Culture from Disaster
Part of the Smithsonian: Informational Text series
Nature is not always kind. Natural disasters like earthquakes and storms can wipe out cities. Entire cultures and their histories are at risk of being lost. When disaster strikes, some people work to save cultural items. They preserve culture for the future! Created in collaboration with the Smithsonian Institution, this Smithsonian Informational Text builds students' reading skills while engaging their curiosity about STEAM topics through real-world examples. It features a hands-on STEAM challenge that guides students through every step of the engineering design process and is perfect for makerspace activities. It makes STEAM career connections by providing a glimpse into the lives of real-life Smithsonian employees currently working in STEAM fields. Discover engineering innovations that solve real-world problems with this book that touches on all aspects of STEAM: Science, Technology, Engineering, the Arts, and Math!
Making a Mummy
Part of the Smithsonian: Informational Text series
What happens after death? That was a big question for ancient Egyptians. They believed that a person needed his or her body in death as much as in life. So they did all they could to preserve and protect the body. For them, preparing for life after death was an important part of life! Learn about the science behind mummification with this book created in collaboration with the Smithsonian Institution. This Smithsonian Informational Text builds students' reading skills while engaging their curiosity about STEAM topics through real-world examples. It features a hands-on STEAM challenge that guides students through every step of the engineering design process and is perfect for makerspace activities. It makes STEAM career connections by providing a glimpse into the lives of real-life Smithsonian employees currently working in STEAM fields. Discover engineering innovations that solve real-world problems with this book that touches on all aspects of STEAM: Science, Technology, Engineering, the Arts, and Math!
Raising Silkworms
Part of the Smithsonian: Informational Text series
Silk is an expensive fabric that is valued for its texture and durability. Learn how silk is harvested from silkworm cocoons with this STEAM book that will ignite a curiosity about STEAM topics through real-world examples. Created in collaboration with the Smithsonian Institution, this book features a hands-on STEAM challenge that is perfect for makerspaces and that guides students step-by-step through the engineering design process. Make STEAM career connections with career advice from actual Smithsonian employees working in STEAM fields. Introduce early science topics to young readers with this book that is ideal for 1st grade students or ages 5-7.
The Science of Waves and Surfboards
Part of the Smithsonian: Informational Text series
Watching surfers is mesmerizing. It looks like they are magically gliding over the water. But what looks like magic is actually science in action! Surfers use science to select the right surfboards and to understand the motion of the ocean. Learn about the science behind surfing with this high-interest title! Created in collaboration with the Smithsonian Institution, this Smithsonian Informational Text builds reading skills while engaging students' curiosity about STEAM topics through real-world examples. Packed with factoids and informative sidebars, it features a hands-on STEAM challenge that is perfect for use in a makerspace and teaches students every step of the engineering design process. Make STEAM career connections with career advice from actual Smithsonian employees working in STEAM fields. Discover engineering innovations that solve real-world problems with content that touches on all aspects of STEAM: Science, Technology, Engineering, the Arts, and Math!