Garden Life
Part of the Smithsonian: Informational Text series
Soil, plants, rain, and sunlight. These are all things that make a garden grow. Introduce life science and STEAM topics to your youngest learners with this STEAM book for kindergarteners. Created in collaboration with Smithsonian, this book makes it easy for parents and teachers to teach STEAM to beginning readers and uses real-world examples to make STEAM topics easier to understand. It features an age-appropriate STEAM activity that is perfect for makerspaces and introduces kindergartners to the steps of the engineering design process. Ignite a curiosity for STEAM in grade K students and children ages 4-6.
Making Music
Part of the Smithsonian: Informational Text series
How do the levers, hammers, and strings of a piano work together to make music? How do the size and shape of a trumpet's bell affect its sound? Find the answers to these questions--and more--with this STEAM book that will ignite a curiosity about STEAM topics through real-world examples. Created in collaboration with the Smithsonian Institution, it features a hands-on STEAM challenge that is perfect for makerspaces and that guides students step-by-step through the engineering design process. Make STEAM career connections with career advice from actual Smithsonian employees working in STEAM fields. This book builds young readers' early childhood literacy skills and is ideal for kids ages 5-7.
Taking Food To Go
Part of the Smithsonian: Informational Text series
Getting food to go is easy, but it's not always good for the Earth. Learn about better alternatives to fast-food and to-go packaging with this fun and informative STEAM book. Created in collaboration with Smithsonian, this book makes it easy for parents and teachers to introduce STEAM topics to young learners and uses real-world examples to make STEAM topics easier to understand. It features an age-appropriate STEAM activity that is perfect for makerspaces and introduces kindergartners to the steps of the engineering design process. It helps beginning readers learn to read and is ideal for kindergarten students or ages 4-6.
Helping Injured Animals
Part of the Smithsonian: Informational Text series
Learn how prosthetic devices and 3D printing are being used to help injured dogs, cats, elephants, and dolphins with this fun and informative book. Created in collaboration with the Smithsonian Institution, this STEAM book will ignite a curiosity about STEAM topics through real-world examples. It features a hands-on STEAM challenge that is perfect for makerspaces and that guides students step-by-step through the engineering design process. Make STEAM career connections with career advice from actual Smithsonian employees working in STEAM fields. This book builds young readers' foundational literacy skills and is ideal for kids ages 5-7.
Seeing More Stars
Part of the Smithsonian: Informational Text series
On a clear night, you should be able to see the stars. But we cannot always see them. Light pollution prevents us from seeing the stars and causes other problems as well. Learn about light pollution with this STEAM book that will ignite a curiosity about STEAM topics through real-world examples. Created in collaboration with the Smithsonian Institution, it features a hands-on STEAM challenge that is perfect for makerspaces and that guides students step-by-step through the engineering design process. Make STEAM career connections with career advice from actual Smithsonian employees working in STEAM fields. This book builds young readers' early childhood literacy skills and is ideal for children ages 5-7.
Plant Invaders
Part of the Smithsonian: Informational Text series
You might not realize it, but there are green invaders everywhere. They live in our lakes, our parks, and even in our back yards. What are they? They are invasive plants! Learn how people are working to stop the growth of invasive plant species and what you can do to help. This high-interest book uses real-world examples to illustrate science concepts. Created in collaboration with the Smithsonian Institution, this Informational Text builds reading skills while engaging students' curiosity about STEAM topics. Packed with factoids and informative sidebars, this book features a hands-on STEAM challenge that is perfect for use in a makerspace and teaches students every step of the engineering design process. Make STEAM career connections with career advice from actual Smithsonian employees working in STEAM fields. Discover engineering innovations that solve real-world problems with content that touches on all aspects of STEAM: Science, Technology, Engineering, the Arts, and Math!
Electric Vehicles
Part of the Smithsonian: Informational Text series
Did you know the first battery-powered vehicle was created in the 1830s? People who attended the 1892 World's Fair in Chicago could see one. And in 1894, you could buy an "Electrobat" and travel 25 miles on a single charge! Since then, EVs have surged in popularity and have become much more technologically advanced. Learn the history of EVs, how they work, why they're good for the environment, and discover the future of the electric vehicle! Created in collaboration with the Smithsonian Institution, this Smithsonian Informational Text builds reading skills while engaging students' curiosity about STEAM topics through real-world examples. Packed with factoids and informative sidebars, it features a hands-on STEAM challenge that is perfect for use in a makerspace and teaches students every step of the engineering design process. Make STEAM career connections with career advice from actual Smithsonian employees working in STEAM fields. Discover engineering innovations that solve real-world problems with content that touches on all aspects of STEAM: Science, Technology, Engineering, the Arts, and Math!
Making a Mummy
Part of the Smithsonian: Informational Text series
What happens after death? That was a big question for ancient Egyptians. They believed that a person needed his or her body in death as much as in life. So they did all they could to preserve and protect the body. For them, preparing for life after death was an important part of life! Learn about the science behind mummification with this book created in collaboration with the Smithsonian Institution. This Smithsonian Informational Text builds students' reading skills while engaging their curiosity about STEAM topics through real-world examples. It features a hands-on STEAM challenge that guides students through every step of the engineering design process, from the initial research and brainstorming sessions, through the design and testing stages, to the evaluation and improvement of the outcome. It makes STEAM career connections by providing a glimpse into the lives of real-life Smithsonian employees currently working in STEAM fields. Discover engineering innovations that solve real-world problems with this e-book that touches on all aspects of STEAM: Science, Technology, Engineering, the Arts, and Math!
Solving Problems at the Zoo
Part of the Smithsonian: Informational Text series
Smithsonian's National Zoo is one of Washington DC's most popular attractions. Tag along with the zookeepers and learn about the unique problems they face and their creative solutions to keeping the zoo animals happy and healthy. Created in collaboration with the Smithsonian Institution, this STEAM book will ignite a curiosity about STEAM topics through real-world examples. It features a hands-on STEAM challenge that is perfect for makerspaces and that guides students step-by-step through the engineering design process. Make STEAM career connections with career advice from actual Smithsonian employees working in STEAM fields. Take a virtual tour of the National Zoo with this STEAM book for 1st grade students and ages 5-7.
Predicting Earthquakes
Part of the Smithsonian: Informational Text series
Earthquakes can leave people and property in bad shape. At times, they can be deadly. Find out about the science of studying earthquakes and the men and women who track the movements of the ground below us. Created in collaboration with the Smithsonian Institution, this Smithsonian Informational Text builds students' reading skills while engaging their curiosity about STEAM topics through real-world examples. It features a hands-on STEAM challenge that guides students through every step of the engineering design process, from the initial research and brainstorming sessions, through the design and testing stages, to the evaluation and improvement of the outcome. It makes STEAM career connections by providing a glimpse into the lives of real-life Smithsonian employees currently working in STEAM fields. Discover engineering innovations that solve real-world problems with this e-book that touches on all aspects of STEAM: Science, Technology, Engineering, the Arts, and Math!
Life in a Cube
Part of the Smithsonian: Informational Text series
How much life can one cubic foot hold? Read how photographer David Liittschwager and zoologist Chris Meyer studied life in one cubic foot, and how their findings can teach us about life on the entire planet. Created in collaboration with the Smithsonian Institution, this Informational Text builds reading skills while engaging students' curiosity about STEAM topics through real-world examples. Packed with factoids and informative sidebars, it features a hands-on STEAM challenge that is perfect for use in a makerspace and teaches students every step of the engineering design process. Make STEAM career connections with career advice from actual Smithsonian employees working in STEAM fields. Discover engineering innovations that solve real-world problems with content that touches on all aspects of STEAM: Science, Technology, Engineering, the Arts, and Math!
Building Sandcastles
Part of the Smithsonian: Informational Text series
What does it take to build an amazing sandcastle? The answer is: more than you think! Take students on a fun exploration of the properties of sand and factors that influence sandcastle construction such as moisture and sunlight. Created in collaboration with the Smithsonian Institution, this STEAM book will ignite a curiosity about STEAM topics through real-world examples. It features a hands-on STEAM challenge that is perfect for makerspaces and that guides students step-by-step through the engineering design process. Make STEAM career connections with career advice from actual Smithsonian employees working in STEAM fields. Introduce early science topics to young readers with this STEAM book that is ideal for 1st grade students or ages 5-7.
Saving the Arctic
Part of the Smithsonian: Informational Text series
The Arctic ecosystem is diverse, fascinating, and special. The animals and people who live there have adapted to the icy landscape. But because the Earth's temperature is warming, the polar ice in the Arctic is melting. Discover why it's so important to save the Arctic, not just for the people and animals who live there, but for the entire Earth, too! Created in collaboration with the Smithsonian Institution, this Smithsonian Informational Text builds reading skills while engaging students' curiosity about STEAM topics through real-world examples. Packed with factoids and informative sidebars, it features a hands-on STEAM challenge that is perfect for use in a makerspace and teaches students every step of the engineering design process. Make STEAM career connections with career advice from actual Smithsonian employees working in STEAM fields. Discover engineering innovations that solve real-world problems with content that touches on all aspects of STEAM: Science, Technology, Engineering, the Arts, and Math!
Making More Doughnuts
Part of the Smithsonian: Informational Text series
Have you ever wondered how doughnuts got their round shape? Find out the answer with this fun STEAM book for kindergarten that makes it easy for parents and teachers to introduce STEAM to their youngest learners. Created in collaboration with Smithsonian, this book uses real-world examples to make STEAM topics easier to understand. It features an age-appropriate STEAM activity that is perfect for makerspaces and introduces kindergartners to the steps of the engineering design process. It helps beginning readers learn to read and is ideal for kindergarten students and ages 4-6.
The Science of Gems
Part of the Smithsonian: Informational Text series
Colorful gems sparkle and shine. Where do these precious stones come from? Learn about gemology, the science and study of gems, with this informative book created in collaboration with the Smithsonian Institution. It features a hands-on STEAM challenge that is perfect for makerspaces and that guides students step-by-step through the engineering design process. Make STEAM career connections with career advice from Smithsonian employees working in STEAM fields. Ideal for school reports and projects, this informational text will appeal to reluctant readers and ages 6-8. Ignite a curiosity about STEAM topics with this high-interest text!
Underwater Training
Part of the Smithsonian: Informational Text series
Did you know that swimming pools are used to train astronauts? Athletes use swimming pools to train when they're injured, and doctors use them to help patients feel better. Learn how swimming pools and aquatic therapy help all kinds of people! Created in collaboration with the Smithsonian Institution, this Smithsonian Informational Text builds students' reading skills while engaging their curiosity about STEAM topics through real-world examples. It features a hands-on STEAM challenge that guides students through every step of the engineering design process, from the initial research and brainstorming sessions, through the design and testing stages, to the evaluation and improvement of the outcome. It makes STEAM career connections by providing a glimpse into the lives of real-life Smithsonian employees currently working in STEAM fields. Discover engineering innovations that solve real-world problems with this e-book that touches on all aspects of STEAM: Science, Technology, Engineering, the Arts, and Math!
Studying Snowflakes
Part of the Smithsonian: Informational Text series
Snowflakes are one of nature's most fascinating wonders. Learn how snowflakes form with this fun STEAM book perfect for 1st grade students and early readers. Created in collaboration with the Smithsonian Institution, this STEAM book will ignite a curiosity about STEAM topics through real-world examples. It features a hands-on STEAM challenge that is perfect for makerspaces and that guides students step-by-step through the engineering design process. Make STEAM career connections with career advice from actual Smithsonian employees working in STEAM fields. Introduce early science topics to young readers with this STEAM book that is ideal for 1st grade students or ages 5-7.
Blue Crab Comeback
Part of the Smithsonian: Informational Text series
Many people depend on blue crabs from the Chesapeake Bay for their jobs. But overfishing and changes in the blue crabs' habitats have reduced their numbers. Learn how scientists have stepped in to study these blue beauties so that they can keep a healthy crab population. Created in collaboration with the Smithsonian Institution, this Smithsonian Informational Text builds students' reading skills while engaging their curiosity about STEAM topics through real-world examples. It features a hands-on STEAM challenge that guides students through every step of the engineering design process, from the initial research and brainstorming sessions, through the design and testing stages, to the evaluation and improvement of the outcome. It makes STEAM career connections by providing a glimpse into the lives of real-life Smithsonian employees currently working in STEAM fields. Discover engineering innovations that solve real-world problems with this e-book that touches on all aspects of STEAM: Science, Technology, Engineering, the Arts, and Math!
Saving Culture From Disaster
Part of the Smithsonian: Informational Text series
Nature is not always kind. Natural disasters like earthquakes and storms can wipe out cities. Entire cultures and their histories are at risk of being lost. When disaster strikes, some people work to save cultural items. They preserve culture for the future! Created in collaboration with the Smithsonian Institution, this Smithsonian Informational Text builds students' reading skills while engaging their curiosity about STEAM topics through real-world examples. It features a hands-on STEAM challenge that guides students through every step of the engineering design process, from the initial research and brainstorming sessions, through the design and testing stages, to the evaluation and improvement of the outcome. It makes STEAM career connections by providing a glimpse into the lives of real-life Smithsonian employees currently working in STEAM fields. Discover engineering innovations that solve real-world problems with this e-book that touches on all aspects of STEAM: Science, Technology, Engineering, the Arts, and Math!
Powered by Steam
Part of the Smithsonian: Informational Text series
Believe it or not, water can be used to power boat and train engines. In fact, water in the form of steam changed the manufacturing and transportation industries thanks to steam power pioneers like Denis Papin, Thomas Newcomen, James Watt, and Richard Trevithick. Explore the ways that steam is now used to generate electricity and plans for future uses of steam power! Created in collaboration with the Smithsonian Institution, this Smithsonian Informational Text builds reading skills while engaging students' curiosity about STEAM topics through real-world examples. Packed with factoids and informative sidebars, it features a hands-on STEAM challenge that is perfect for use in a makerspace and teaches students every step of the engineering design process. Make STEAM career connections with career advice from actual Smithsonian employees working in STEAM fields. Discover engineering innovations that solve real-world problems with content that touches on all aspects of STEAM: Science, Technology, Engineering, the Arts, and Math!
Animal Health at the Zoo
Part of the Smithsonian: Informational Text series
Learn how zookeepers work to keep animals in zoos safe, happy, and healthy in this STEAM reader! Zoo animals are living creatures who need proper care throughout their lives. Encouraging animals to satisfy their natural instincts is an important part of a zookeeper's job. Created in collaboration with the Smithsonian Institution, this book will inspire curiosity about the megalodon and paleontology. It features a hands-on STEAM challenge that is perfect for makerspaces and walks students step-by-step through the engineering design process. Make STEAM career connections with career advice from actual Smithsonian employees working in the National Zoo. Explore advanced science topics for older readers with this STEAM book that is ideal for secondary students or ages 10-14.
Making Movies in Technicolor
Part of the Smithsonian: Informational Text series
It's hard to imagine the film The Wizard of Oz without the "yellow" brick road or the "ruby" slippers. The memorable and distinctive use of color was made possible by a new technology called Technicolor. The vibrant colors showed that Oz was a very different place from Dorothy's home in Kansas. Learn the technology behind Technicolor along with the history of film with this high-interest informational text! Created in collaboration with the Smithsonian Institution, this Smithsonian Informational Text builds reading skills while engaging students' curiosity about STEAM topics through real-world examples. Packed with factoids and informative sidebars, it features a hands-on STEAM challenge that is perfect for use in a makerspace and teaches students every step of the engineering design process. Make STEAM career connections with career advice from actual Smithsonian employees working in STEAM fields. Discover engineering innovations that solve real-world problems with content that touches on all aspects of STEAM: Science, Technology, Engineering, the Arts, and Math!
Staying Dry
Part of the Smithsonian: Informational Text series
Scientists are learning how to keep people dry in wet weather. They look to plants and animals for answers. They have learned that when it comes to staying dry, nature knows best! Created in collaboration with the Smithsonian Institution, this STEAM book will ignite a curiosity about STEAM topics through real-world examples. It features a hands-on STEAM challenge that is perfect for makerspaces and that guides students step-by-step through the engineering design process. Make STEAM career connections with career advice from Smithsonian employees working in STEAM fields. Ideal for school reports and projects, this informational text will appeal to reluctant readers and ages 6-8.
The Wright Brothers
Part of the Smithsonian: Informational Text series
The Wright brothers wanted to build a flying machine. The path to achieve their dream was filled with many obstacles. Countless hours would be spent studying and testing their plans. But their hard work paid off, and today they are known as the "forefathers of flight." Created in collaboration with the Smithsonian Institution, this Smithsonian Informational Text builds students' reading skills while engaging their curiosity about STEAM topics through real-world examples. It features a hands-on STEAM challenge that guides students through every step of the engineering design process, from the initial research and brainstorming sessions, through the design and testing stages, to the evaluation and improvement of the outcome. It makes STEAM career connections by providing a glimpse into the lives of real-life Smithsonian employees currently working in STEAM fields. Discover engineering innovations that solve real-world problems with this e-book that touches on all aspects of STEAM: Science, Technology, Engineering, the Arts, and Math!
Building a Beaver Lodge
Part of the Smithsonian: Informational Text series
Building a beaver lodge takes a lot of work. Learn about the many steps involved and why beavers have earned the idiom "as busy as a beaver." This fun and informative STEAM book makes it easy for parents and teachers to introduce STEAM to their youngest learners. Created in collaboration with Smithsonian, this book uses real-world examples to make STEAM topics easier to understand. It features an age-appropriate STEAM activity that is perfect for makerspaces and introduces kindergartners to the steps of the engineering design process. It helps beginning readers learn to read and is ideal for kindergarten students or ages 4-6.
Selling More Snacks
Part of the Smithsonian: Informational Text series
The 1950s saw the start of a big snack food revolution. Since then, innovations in food science technology have made snacks inexpensive, convenient, and delicious. But is all this snacking good for us? Learn about the history of snack food, the science behind food technology, and how snack foods affect health. Created in collaboration with the Smithsonian Institution, this Smithsonian Informational Text builds reading skills while engaging students' curiosity about STEAM topics through real-world examples. Packed with factoids and informative sidebars, it features a hands-on STEAM challenge that is perfect for use in a makerspace and teaches students every step of the engineering design process. Make STEAM career connections with career advice from actual Smithsonian employees working in STEAM fields. Discover engineering innovations that solve real-world problems with content that touches on all aspects of STEAM: Science, Technology, Engineering, the Arts, and Math!
Creating a Habitat
Part of the Smithsonian: Informational Text series
Take a virtual tour of the Smithsonian National Zoo's Small Mammal House with this high-interest STEAM book! Along the way, learn how zookeepers designed a habitat for the black-footed ferret, an animal once thought to be extinct. You'll also learn about the many factors the keepers take into consideration when designing zoo enclosures. Created in collaboration with the Smithsonian Institution, this STEAM book will ignite a curiosity about STEAM topics through real-world examples. It features a hands-on STEAM challenge that is perfect for makerspaces and that guides students step-by-step through the engineering design process. Make STEAM career connections with career advice from Smithsonian employees working in STEAM fields. This STEAM book is ideal for ages 6-8 and is especially appealing to reluctant readers.
Pulling Taffy
Part of the Smithsonian: Informational Text series
Taffy is a sweet treat that was first made at a beach town long ago. Learn how saltwater taffy was made in the past and how it is made today with this fun and informative STEAM book! Perfect for kindergarteners, this title makes it easy for parents and teachers to introduce STEAM to their youngest learners. Created in collaboration with Smithsonian, this book uses real-world examples to make STEAM topics easier to understand. It features an age-appropriate STEAM activity that is ideal for makerspaces and introduces grade K students to the steps of the engineering design process. It helps beginning readers learn to read and is ideal for children ages 4-6.
Digging Up Dinosaurs
Part of the Smithsonian: Informational Text series
Learn about the fascinating journey of how a dinosaur fossil makes it way from the ground to a museum exhibit! It all starts with the work of paleontologists. With skill and patience, these scientists locate fossils and painstakingly dig them up. Then, the bones must be cleaned and preserved, and museum experts must figure out how the bones fit together using traditional tools and modern technologies. Take a virtual tour of a dinosaur exhibit with this fascinating Informational Text created in collaboration with the Smithsonian Institution! Build reading skills while engaging students' curiosity about STEAM topics through real-world examples. Packed with factoids and informative sidebars, this book features a hands-on STEAM challenge that is perfect for use in a makerspace and teaches students every step of the engineering design process. Make STEAM career connections with career advice from actual Smithsonian employees working in STEAM fields. Discover engineering innovations that solve real-world problems with content that touches on all aspects of STEAM: Science, Technology, Engineering, the Arts, and Math!
Creative Machines
Part of the Smithsonian: Informational Text series
A Rube Goldberg machine is designed to perform a simple task through a series of elaborate steps. These simple machines are named after Reuben "Rube" Goldberg, an American cartoonist, engineer, and inventor. Learn how these fun machines work and ignite a curiosity about STEAM topics! Created in collaboration with the Smithsonian Institution, this informational text features a hands-on STEAM challenge that is perfect for makerspaces. Make STEAM career connections with career advice from Smithsonian employees working in STEAM fields. Ideal for school reports and projects, this STEAM book will appeal to reluctant readers and ages 6-8.
Exploring Volcanic Activity
Part of the Smithsonian: Informational Text series
Our planet is covered with volcanoes. They are fascinating natural wonders that are potentially dangerous and destructive. But, they are important to Earth's survival. Scientists who study volcanoes ask lots of questions. Let's find the answers and learn more about volcanoes--and the volcanologists who study them! Created in collaboration with the Smithsonian Institution, this Smithsonian Informational Text builds reading skills while engaging students' curiosity about STEAM topics through real-world examples. Packed with factoids and informative sidebars, it features a hands-on STEAM challenge that is perfect for use in a makerspace and teaches students every step of the engineering design process. Make STEAM career connections with career advice from actual Smithsonian employees working in STEAM fields. Discover engineering innovations that solve real-world problems with content that touches on all aspects of STEAM: Science, Technology, Engineering, the Arts, and Math!
Making Music With Magnets
by Kristina Mercedes Urquhart
Part of the Smithsonian: Informational Text series
Electromagnets have played a powerful role in music. Without them, we would not have electric guitars, and without electric guitars, we would not have some of the greatest songs from music history. The electric guitar was born from new technology, but how will technology change music in the future? Learn the answer to this question with this fascinating Informational Text that examines the influence of technology on music! Created in collaboration with the Smithsonian Institution, this book builds reading skills while engaging students' curiosity about STEAM topics through real-world examples. Packed with factoids and informative sidebars, this book features a hands-on STEAM challenge that is perfect for use in a makerspace and teaches students every step of the engineering design process. Make STEAM career connections with career advice from actual Smithsonian employees working in STEAM fields. Discover engineering innovations that solve real-world problems with content that touches on all aspects of STEAM: Science, Technology, Engineering, the Arts, and Math!
Designing Butterfly Exhibits
Part of the Smithsonian: Informational Text series
Butterflies are a crucial part of the ecosystem. Unfortunately, many butterfly species are dying off in record numbers. Butterfly exhibits serve an important role. In these enclosed spaces, we can learn more about these winged creatures and what we can do to help them. Created in collaboration with the Smithsonian Institution, this Smithsonian Informational Text builds reading skills while engaging students' curiosity about STEAM topics through real-world examples. Packed with factoids and informative sidebars, it features a hands-on STEAM challenge that is perfect for use in a makerspace and teaches students every step of the engineering design process. Make STEAM career connections with career advice from actual Smithsonian employees working in STEAM fields. Discover engineering innovations that solve real-world problems with content that touches on all aspects of STEAM: Science, Technology, Engineering, the Arts, and Math!
Making an Ocean Ecosystem
Part of the Smithsonian: Informational Text series
There are worlds to explore under water. Entire ecosystems exist within oceans, lakes, and rivers. These worlds can also be recreated on land. this high-interest book uses real-world examples to illustrate science concepts. Created in collaboration with the Smithsonian Institution, this Informational Text builds reading skills while engaging students' curiosity about STEAM topics. Packed with factoids and informative sidebars, this book features a hands-on STEAM challenge that is perfect for use in a makerspace and teaches students every step of the engineering design process. Make STEAM career connections with career advice from actual Smithsonian employees working in STEAM fields. Discover engineering innovations that solve real-world problems with content that touches on all aspects of STEAM: Science, Technology, Engineering, the Arts, and Math!
Hatching a Chick
Part of the Smithsonian: Informational Text series
Spend a day in the life of a bird keeper and learn how they are "hatching" new plans to help endangered birds! Students will learn how an egg hatches, the incubation period, and about bird species such as the Kiwi, the emperor penguin, and the Guam rail. Created in collaboration with the Smithsonian Institution, this STEAM book will ignite a curiosity about STEAM topics through real-world examples. It features a hands-on STEAM challenge that is perfect for makerspaces and that guides students step-by-step through the engineering design process. Make STEAM career connections with career advice from Smithsonian employees working in STEAM fields. Take a virtual tour of the Smithsonian with this STEAM book that is ideal for ages 6-8.
Restoring Muddy Creek
Part of the Smithsonian: Informational Text series
Muddy Creek in Edgewater, Maryland is the site of a major makeover. The land around the stream has worn down. Find out what caused Muddy Creek to erode, and the many steps involved in saving it. Created in collaboration with the Smithsonian Institution, this Smithsonian Informational Text builds students' reading skills while engaging their curiosity about STEAM topics through real-world examples. It features a hands-on STEAM challenge that guides students through every step of the engineering design process, from the initial research and brainstorming sessions, through the design and testing stages, to the evaluation and improvement of the outcome. It makes STEAM career connections by providing a glimpse into the lives of real-life Smithsonian employees currently working in STEAM fields. Discover engineering innovations that solve real-world problems with this e-book that touches on all aspects of STEAM: Science, Technology, Engineering, the Arts, and Math!
The Culture of Calendars
Part of the Smithsonian: Informational Text series
The use of calendars dates back thousands of years. Why are we driven to record time, and what would happen if we did not? Who created the concept of calendars? Why do different cultures use different calendar systems? And why are calendars so important to us? It is about "time" we found out! Created in collaboration with the Smithsonian Institution, this Smithsonian Informational Text builds reading skills while engaging students' curiosity about STEAM topics through real-world examples. Packed with factoids and informative sidebars, it features a hands-on STEAM challenge that is perfect for use in a makerspace and teaches students every step of the engineering design process. Make STEAM career connections with career advice from actual Smithsonian employees working in STEAM fields. Discover engineering innovations that solve real-world problems with content that touches on all aspects of STEAM: Science, Technology, Engineering, the Arts, and Math!
The Science of Glass
Part of the Smithsonian: Informational Text series
A researcher looks at cells under a microscope. A scientist studies bacteria in a Petri dish. A student boils liquid in a test tube. What do these things all have in common? The answer is: glass! Learn how something as simple as glass has played a huge role in scientific exploration with this fascinating Informational Text created in collaboration with the Smithsonian Institution! Build reading skills while engaging students' curiosity about STEAM topics through real-world examples. Packed with factoids and informative sidebars, this book features a hands-on STEAM challenge that is perfect for use in a makerspace and teaches students every step of the engineering design process. Make STEAM career connections with career advice from actual Smithsonian employees working in STEAM fields. Discover engineering innovations that solve real-world problems with content that touches on all aspects of STEAM: Science, Technology, Engineering, the Arts, and Math!
The Art and Science of Skateboarding
Part of the Smithsonian: Informational Text series
Learn about the science behind skateboarding! From the physics behind skateboard tricks, to the design of the skateboard's deck, wheels, and trucks, this high-interest book uses real-world examples to illustrate science concepts. Created in collaboration with the Smithsonian Institution, this Informational Text builds reading skills while engaging students' curiosity about STEAM topics. Packed with factoids and informative sidebars, this book features a hands-on STEAM challenge that is perfect for use in a makerspace and teaches students every step of the engineering design process. Make STEAM career connections with career advice from actual Smithsonian employees working in STEAM fields. Discover engineering innovations that solve real-world problems with content that touches on all aspects of STEAM: Science, Technology, Engineering, the Arts, and Math!
Conserving an Aircraft
Part of the Smithsonian: Informational Text series
The Horten Ho airplane was made in Nazi Germany during WWII. Germany needed a new weapon, and hoped this experimental aircraft would help them win the war. The Horten Ho would have been a fighter jet with incredible speed, but it did not fly as planned. Learn about the Smithsonian Institution's efforts to restore this fascinating historical artifact and the challenges they faced during the restoration process. Created in collaboration with the Smithsonian Institution, this Smithsonian Informational Text builds reading skills while engaging students' curiosity about STEAM topics through real-world examples. Packed with factoids and informative sidebars, it features a hands-on STEAM challenge that is perfect for use in a makerspace and teaches students every step of the engineering design process. Make STEAM career connections with career advice from actual Smithsonian employees working in STEAM fields. Discover engineering innovations that solve real-world problems with content that touches on all aspects of STEAM: Science, Technology, Engineering, the Arts, and Math!
Botanical Illustration
by Kristina Mercedes Urquhart
Part of the Smithsonian: Informational Text series
Imagine a career where you get paid to draw all day. That's what botanical illustrators do! Get inside the mind of a botanical illustrator, and learn how their intricate drawings of plants help science. Created in collaboration with the Smithsonian Institution, this Smithsonian Informational Text builds students' reading skills while engaging their curiosity about STEAM topics through real-world examples. It features a hands-on STEAM challenge that guides students through every step of the engineering design process, from the initial research and brainstorming sessions, through the design and testing stages, to the evaluation and improvement of the outcome. It makes STEAM career connections by providing a glimpse into the lives of real-life Smithsonian employees currently working in STEAM fields. Discover engineering innovations that solve real-world problems with this e-book that touches on all aspects of STEAM: Science, Technology, Engineering, the Arts, and Math!
Organic Farming
Part of the Smithsonian: Informational Text series
Where does our food come from? The history of farming provides much "food for thought." In the past, farmers used natural farming methods, but modern inventions like pesticides and GMOs have changed farming--and the food we eat. Today, a natural food revolution is taking place. Learn how organic farming is good for the Earth, good for the plants--and good for all the living things that eat them! Created in collaboration with the Smithsonian Institution, this Smithsonian Informational Text builds reading skills while engaging students' curiosity about STEAM topics through real-world examples. Packed with factoids and informative sidebars, it features a hands-on STEAM challenge that is perfect for use in a makerspace and teaches students every step of the engineering design process. Make STEAM career connections with career advice from actual Smithsonian employees working in STEAM fields. Discover engineering innovations that solve real-world problems with content that touches on all aspects of STEAM: Science, Technology, Engineering, the Arts, and Math!
Making Shade
Part of the Smithsonian: Informational Text series
A hat, an umbrella, a porch, and a tent. These are all things that provide shade on a sunny day. This STEAM book for kindergarten makes it easy for parents and teachers to introduce STEAM and beginning science topics to their youngest learners. Created in collaboration with Smithsonian, this book uses real-world examples to make STEAM topics easier to understand. It features an age-appropriate STEAM activity that is perfect for makerspaces and introduces kindergartners to the steps of the engineering design process. It helps beginning readers learn to read and is ideal for grade K students or kids ages 4-6.
Staying Warm
Part of the Smithsonian: Informational Text series
Learn about the many things humans can do to get warm when they are too cold. Created in collaboration with the Smithsonian Institution, this STEAM book will ignite a curiosity about STEAM topics through real-world examples. It features a hands-on STEAM challenge that is perfect for makerspaces and that guides students step-by-step through the engineering design process. Make STEAM career connections with career advice from actual Smithsonian employees working in STEAM fields. Introduce early science topics to young readers with this STEAM book that is ideal for 1st grade students or ages 5-7.
Making Shade
Part of the Smithsonian: Informational Text series
A hat, an umbrella, a porch, and a tent. These are all things that provide shade on a sunny day. This STEAM book for kindergarten makes it easy for parents and teachers to introduce STEAM and beginning science topics to their youngest learners. Created in collaboration with Smithsonian, this book uses real-world examples to make STEAM topics easier to understand. It features an age-appropriate STEAM activity that is perfect for makerspaces and introduces kindergartners to the steps of the engineering design process. It helps beginning readers learn to read and is ideal for grade K students or kids ages 4-6.
Cooling Off
Part of the Smithsonian: Informational Text series
When it's hot outside, what can you do to stay cool? People have found many ways to cool off and cool down. How cool is that? Created in collaboration with the Smithsonian Institution, this STEAM book will ignite a curiosity about STEAM topics through real-world examples. It features a hands-on STEAM challenge that is perfect for makerspaces and that guides students step-by-step through the engineering design process. Make STEAM career connections with career advice from actual Smithsonian employees working in STEAM fields. This book builds young readers' early childhood literacy skills and is ideal for kids ages 5-7.
Making Crayons
Part of the Smithsonian: Informational Text series
Learn how crayons are made with this fun and informative STEAM book! Perfect for kindergarteners, this title makes it easy for parents and teachers to introduce STEAM to their youngest learners. Created in collaboration with Smithsonian, this book uses real-world examples to make STEAM topics easier to understand. It features an age-appropriate STEAM activity that is ideal for makerspaces and introduces grade K students to the steps of the engineering design process. It helps beginning readers learn to read and is ideal for children ages 4-6.
Wildfires
Part of the Smithsonian: Informational Text series
Explore why wildfires happen and how to stay safe when they break out! Wildfires occur around the world every year. These large-scale fires destroy homes, habitats, and ecosystems. Learn how studying the science of fire gives us insight into how to stop them. Created in collaboration with the Smithsonian Institution, this STEAM book will ignite curiosity about fire and what it can do through real-world examples. It features a hands-on STEAM challenge that is perfect for makerspaces and takes students step-by-step through the engineering design process. Make STEAM career connections with career advice from actual Smithsonian employees working in physical science fields. Dive into advanced science topics for older readers with this STEAM book that is ideal for secondary students or ages 10-14.