Station Trilogy
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ebook
(1)
The Rott Inertia
by Jarrett Brandon Early
Part 2 of the Station Trilogy series
Under the bright neon lights, monsters have only one place to hide. Everywhere. Viktor Krill, the only human to ever escape the city called Station, has been putting his Wakened abilities to dark use, wreaking havoc across the land. But when he grows bored of physically dominating his fellow man, Krill begins to crave more. He begins to demand true power. Arriving in the once-thriving robotics metropolis of Bhellum, Krill discovers a city secretly festering under a veneer of neon. At the core of Bhellum's decay is the Muck, an area rampant with warring gangsters, treacherous junkies, and a vicious mutant class. Armed with a vile bio-drug from another world, it is here that Viktor Krill decides to plant his flag after learning a sinister truth – he who controls the Muck is the true King of Bhellum. Hot on Krill's trail, Marlin Hadder and Albany Rott find themselves strangers in a strange land as they finally corner the Wakened human. Unfortunately, it is not only Viktor Krill they will face, but the army he has assembled in blood, a robotic killing force, and a city full of secrets designed to protect its king. As devil, mutant, robot, and villain all duke it out for supremacy, one thing becomes painfully clear. Not all monsters lie. Not all heroes speak the truth. And still, the mystery of Station hangs heavy over the world.
ebook
(1)
Station
by Jarrett Brandon Early
Part of the Station Trilogy series
They were given a paradise. And filled it with nightmares. What is Station? A second chance? A nocturnal paradise? Or something more sinister? When grief-stricken Marlin Hadder's life refuses to end despite his best efforts, he unwittingly earns an invitation to the sunless city of Station. On its glossy iridescent surface, it's a city of indulgence, where every desire can be satisfied through gratuitous sex, exotic drugs, and extreme surgical procedures called Elevations. But when Hadder wants a life beyond the audacious parties and shocking body modifications, he delves deeper into the sunless city, uncovering its darker mysteries. Included among those discoveries is a violent, twisted group of residents called Risers, who have abused Station's gifts, transforming themselves into killing machines set on bringing down the city's massive walls. And once those walls fall, the outside world is an exposed throat waiting to be cut. As Hadder encounters Station's more outrageous characters, including a flesh artist, a band of behemoth guardians, and a self-appointed king of carnage, he finds himself asking a frightening question. Is Station a place where dreams are made? Or where monsters are created? The storm clouds are gathering, the Risers are moving, and the clock is ticking. A shocking murder, a great duel, and a heartbreaking act set chess pieces in motion, forcing Hadder to convince a community grown complacent that it must fight for its city. But is Station a utopia worth protecting, or cheap theater between gods better left in rubble?
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