TELEVISION

Cyberchase

Series: Cyberchase
4.8
(85)
Episodes
10
Rating
TVY
Year
2002
Language
English

About

When there's trouble in Cyberspace, who do you call? Matt, Jackie and Inez! Jump into the popular PBS KIDS GO series CYBERCHASE for action and adventure with these three brave friends and their wacky pal Digit as they foil the schemes and stop the plots of the dastardly villain, Hacker, and his bumbling henchmen Buzz and Delete. Whether they're rescuing giant cyberbeast Choocroca or solving a mystery in Poddleville, the CyberSquad has only one weapon...Brain power! Join Matt, Jackie and Inez as they use math and logic to unravel mysteries, solve problems and help cybercitizens across the virtual universe. The chase is on!

Related Subjects

1. Lost My Marbles

23m

A day at the library turns into a cyberventure when Jackie, Matt, and Inez learn that Hacker has kidnapped Dr. Marbles, the only person who can save Motherboard from an evil virus!

2. Castleblanca

23m

Dr. Marbles is captured by Hacker and taken to Castleblanca, a cyberspace version of Transylvania. Hacker's goal: transfer Marbles' brainpower into his newly-built robot named Megabyte!

3. R-Fair City

23m

Disguised as a gypsy, Hacker lures Digit to a fantastic cyber amusement park and holds him captive. When the kids arrive, they analyze the games of chance, figuring out which games are fair and which ones are not, and use what they learn to find Hacker and beat him at his own game before it's too late!

4. Snow Day to be Exact

23m

Hacker steals the powerful sunisphere from Solaria, causing the cyberworld's sunny vacation paradise to be covered in snow! In a fun-filled chase across the snowy terrain, the kids discover the power and speed of estimation in order to recover the glowing orb from Buzz and Delete before the temperature reaches zero and the site freezes over forever.

5. Sensible Flats

23m

Our Cyber-Team is transported to a Wild West site to prove that Hacker has taken a larger piece of land than he is allowed. Hacker is in jail and the trial is about to begin, but is his homestead really larger than what Judge Trudy will allow? The kids must discover how to measure the area of his irregularly shaped property in order to find the answer.

6. Zeus on the Loose

23m

When the kids fail to stop Hacker from stealing Pandora's box in mythological Greece, they must solve a riddle and complete challenges to satisfy Zeus and earn a second chance. In the course of their adventure, Matt, Jackie and Inez discover that a fraction is a problem in sharing.

7. The Poddleville Case

23m

The diabolical Hacker wreaks havoc when he steals the power pods of Poddleville, a cybercity filled with patterns. Our heroes must use math and logic to crack the double pattern that unlocks the Poddles' cyberpower vault before Hacker and his henchmen do!

8. And They Counted Happily Ever After

23m

Hacker kidnaps the King of this fractured fairy tale world, and demands a ransom of golden eggs. With the safety of the King at stake, the kids must help the fairy tale folk understand the role of place value in our number system before time runs out!

9. Clock Like an Egyptian

23m

Dr. Marbles finds the encryptor chip, which he needs to delete Motherboard's virus, in an ancient pyramid. But the Mummy who guards the pyramid finds Marbles. When the kids and Digit arrive, they must work their way through the chambers of the pyramid, find Dr. Marbles, and escape before a trap set by the Mummy seals them inside forever. How much time do they have?

10. The Secrets of Symmetria

23m

In his passion for symmetry, Dr. Marbles has created Symmetria, a harmonious cyberplace where everything is made symmetrical by a symmetrizer. Hacker steals the machine and reprograms it so that he can undo symmetry. The kids must master the properties of symmetry before Hacker destroys beauty, balance and harmony throughout all of cyberspace!

Extended Details

  • Closed CaptionsEnglish

Artists