You Are Tearing Me Apart, Lisa!
The Year's Work on The Room, the Worst Movie Ever Made
Part of the Year's Work: Studies in Fan Culture and Cultural Theory series
When released in 2003, The Room, an obscure, self-financed relationship drama by an eccentric self-taught filmmaker named Tommy Wiseau, should have been completely forgotten. Yet nearly two decades later, "the worst movie ever made"-as many a critic would have it-has become the most popular cult film since The Rocky Horror Picture Show.
In You Are Tearing Me Apart, Lisa!, contributors explore this priceless cultural artifact, offering fans and film buffs critical insight into the movie's various meanings, historical context, and place in the cult canon. Even if by complete accident, The Room touches on many issues of modern concern, including sincerity, authenticity, badness, artistic value, gender relations, Americanness, Hollywood conventions, masculinity, and even the meaning of life.
Revealing the timeless, infamous power of Wiseau's The Room, You Are Tearing Me Apart, Lisa! is a deeply entertaining deconstruction of an original work of all-American failure.
The Worlds of <i>John Wick</i>
The Year's Work at the Continental Hotel
Part of the Year's Work: Studies in Fan Culture and Cultural Theory series
Each John Wick film has earned more money and recognition than its predecessor, defying the conventional wisdom about the box office's action movie landscape, normally dominated by superhero movies and science fiction epics.
As The Worlds of John Wick explores, the worldbuilding of John Wick offers thrills that you simply can't find anywhere else. The franchise's plot combines familiar elements of the revenge thriller and crime film with seamlessly coordinated action. One of its most distinctive appeals, however, is the detailed and multifaceted fictional world-or rather, worlds-it constructs. The contributors to this volume consider everything from fight sequences, action aesthetics, and stunts to grief, cinematic space and time, and gender performance to map these worlds and explore how their range and depth make John Wick a hit.
A deep dive into this popular neo-noir franchise, The Worlds of John Wick celebrates and complicates the cult phenomenon that is John Wick.
The Year's Work at the Zombie Research Center
Part of the Year's Work: Studies in Fan Culture and Cultural Theory series
They have stalked the horizons of our culture, wreaked havoc on moribund concepts of dead and not dead, threatened our sense of identity, and endangered our personal safety. Now zombies have emerged from the lurking shadows of society’s fringes to wander the sacred halls of the academy, feasting on tender minds and hurling rot across our intellectual landscape. It is time to unite in common cause, to shore up defenses, firm up critical and analytical resources, and fortify crumbling lines of inquiry. Responding to this call, Brain Workers from the Zombie Research Center poke and prod the rotting corpus of zombie culture trying to make sense of cult classics and the unstoppable growth of new and even more disturbing work. They exhume "zombie theory" and decaying historical documents from America, Europe, and the Caribbean in order to unearth the zombie world and arm readers with the brain tools necessary for everyday survival. Readers will see that zombie culture today "lives" in shapes as mutable as a zombie horde and is often just as violent.
The Year's Work in the Oddball Archive
Part of the Year's Work: Studies in Fan Culture and Cultural Theory series
The modern age is no stranger to the cabinet of curiosities, the freak show, or a drawer full of odds and ends. These collections of oddities engagingly work against the rationality and order of the conventional archive found in a university, a corporation, or a governmental holding. In form, methodology, and content, The Years Work in the Oddball Archive offers a counterargument to a more reasoned form of storing and recording the avant-garde (or the post-avant-garde), the perverse, the off, the bent, the absurd, the quirky, the weird, and the queer. To do so, it positions itself within the history of mirabilia launched by curiosity cabinets starting in the mid-fifteenth century and continuing to the present day. These archives (or are they counter-archives?) are located in unexpected placesthe doorways of Katrina homes, the cavity of a cow, the remnants of extinct animals, an Internet siteand they offer up "alternate modes of knowing" to the traditional archive.
The Year's Work in the Punk Bookshelf, Or, Lusty Scripts
Part of the Year's Work: Studies in Fan Culture and Cultural Theory series
This is the story of the books punks read and why they read them. The Year's Work in the Punk Bookshelf challenges the stereotype that punk rock is a bastion of violent, drug-addicted, uneducated drop outs. Brian James Schill explores how, for decades, punk and postpunk subculture has absorbed, debated, and reintroduced into popular culture, philosophy, classic literature, poetry, and avant-garde theatre. Connecting punk to not only Hegel, Nietzsche, and Freud, but Dostoevsky, Rimbaud, Henry Miller, Kafka, and Philip K. Dick, this work documents and interprets the subculture's literary history. In detailing the punk bookshelf, Schill contends that punk's literary and intellectual interests can be traced to the sense of shame (whether physical, socioeconomic, cultural, or sexual) its advocates feel in the face of a shameless market economy that not only preoccupied many of punks' favorite writers but generated the entire punk polemic.
The Year's Work in Lebowski Studies
Part of the Year's Work: Studies in Fan Culture and Cultural Theory series
A massive underground sensation, The Big Lebowski has been hailed as the first cult film of the internet age. In this book, 21 fans and scholars address the film's influences-westerns, noir, grail legends, the 1960s, and Fluxus-and its historical connections to the first Iraq war, boomers, slackerdom, surrealism, college culture, and of course bowling. The Year's Work in Lebowski Studies contains neither arid analyses nor lectures for the late-night crowd, but new ways of thinking and writing about film culture.
#WWE
Professional Wrestling in the Digital Age
Part of the Year's Work: Studies in Fan Culture and Cultural Theory series
The millions of fans who watch World Wrestling Entertainment (WWE) programs each year are well aware of their role in building the narrative of the sport. #WWE: Professional Wrestling in the Digital Age explores the intersections between media, technology, and fandom in WWE's contemporary programming and business practices. In the Reality Era of WWE (2011 to the present), wrestling narratives have increasingly drawn on real-life personalities and events that stretch beyond the story-world created and maintained by WWE. At the same time, the internet and fandom have a greater influence on the company than ever before. By examining various sites of struggle and negotiation between WWE executives and in-ring performers, between the product and its fans, and between the company and the rest of the wrestling industry, the contributors to this volume highlight the role of various media platforms in shaping and disseminating WWE narratives. Treating the company and its product not merely as sports entertainment, but also as a brand, an employer, a company, a content producer, and an object of fandom, #WWE conceptualizes the evolution of professional wrestling's most successful company in the digital era.