The Wind-Sphere Ship
Part 1 of the What Man Hath Wrought series
Heron of Alexandria, in the 1st Century A.D., invented a primitive steam engine he called an aeolipile, or "wind-sphere." Persuaded by his friend Praxiteles, he used this engine to propel a ship. If his steam-ship could beat a man-rowed galley in a race, could Heron bring about the Industrial Revolution 1700 years early? The action never ebbs in this tale of friendship, technological vision, and one of history's missed opportunities. Let the race begin!
Within Victorian Mists
Part 2 of the What Man Hath Wrought series
If the fog of time had lifted a bit differently on the 19th century, and you could mix a haughty Englishman tinkerer, a plucky American steam engine repair-woman, laser holograms, giant dirigibles, and ornithopters, you might just get one madcap steampunk romance. Strap on your brass-rimmed goggles to see what happens... Within Victorian Mists.
Alexander's Odyssey
Part 3 of the What Man Hath Wrought series
Alexander the Great might well be on his way to conquering the world, but when he decides to explore underwater in a glass-windowed wooden barrel, he enrages Poseidon. The other gods may debate Alexander's fate and make their deals on Olympus but the ocean deity is determined to frighten the young King out of the watery realm. Will Poseidon defeat Alexander and prevent future deep-sea exploration by mortals, or can a single clever Macedonian outwit a god?
Leonardo's Lion
Part 4 of the What Man Hath Wrought series
In 1515, Leonardo da Vinci built a mechanical lion to entertain King Francis I of France and his guests. Until now, no one knows what happened to this amazing clockwork creation. Over half a century later, when a ten year old boy discovers the lion in a royal storeroom, young Chev doesn't know he will soon embark on a strange and dangerous mission. His quest will lead him many leagues through a French countryside devastated by religious war in search of Leonardo's greatest secrets of all, hidden mysteries that could affect the future of all humanity.
Against All Gods
Part 5 of the What Man Hath Wrought series
In ancient Athens, trireme commander Theron and the woman he loves, Galene, have each earned the wrath of jealous gods. To marry Galene, Theron must voyage to all seven of Wonders of the World. At every stage the immortal gods test their love with all the power and magic at their command. While Galene suffers anguishing torment in Athens, Theron faces overwhelming challenges at every Wonder from Ephesus to Rhodes to Babylon. Theron and Galene may be devoted to each other, but it's doubtful whether mere mortal love can survive... against all gods.
A Steampunk Carol
Part 6 of the What Man Hath Wrought series
That stuffy Victorian inventor, Stanton Wardgrave, is back again, eight years after inventing holograms and meeting the American Josephine Boulton. Married now, with a son and daughter, he's dealing with rather too much balderdash and poppycock this Christmas Eve. Conversing with his dead father? Expecting three visitors? It all seems so very Dickensian. But he knows he's not at all like that Ebenezer Scrooge fellow...is he? What, this story asks, would Christmas be without a bit of steampunk in it?
The Six Hundred Dollar Man
Part 7 of the What Man Hath Wrought series
Sonny Houston, cowpoke. A man barely alive. "I can rebuild him, make him the first steam-powered man. A darn sight better than before. Better, faster, and a heap stronger, too. I've got the know-how." A century before any bionic man, a doctor in the Wyoming Territory attached steam powered legs and an arm to a man trampled in a stampede. Get ready, Pardner, for a rip-roarin' steampunk adventure!
A Tale More True
Part 8 of the What Man Hath Wrought series
Baron Münchhausen has been, known to stretch the truth a bit, then tie it in knots, toss it on the floor, and stomp on it. But, to prove him wrong, is it really necessary for Count Federmann to construct a gigantic clockwork spring and launch himself to the Moon? If the Count should do so, and if he should drag his trustworthy servant along, perhaps he'll learn enough to tell... a tale more true.
Rallying Cry with Last Vessel of Atlantis
Part 9 of the What Man Hath Wrought series
Two adventure stories packaged together! In "Rallying Cry," an aimless youth meets two old geezers who spin bizarre war stories. They tell of a secret World War I regiment in France with ship-sized helicopters and mechanized walking tanks. Just as an inspiring shout can move soldiers to action, perhaps all Kane really needs to turn his life around is a rallying cry.
In "Last Vessel of Atlantis," a ship captain and his crew of explorers return to find Atlantis gone. While facing violent savages, braving fierce storms, and solving internal disputes, they must somehow ensure their advanced Atlantean civilization is not lost forever.
To Be First and Wheels of Heaven
Part 10 of the What Man Hath Wrought series
Two intriguing historical tales packaged together! "To Be First" follows two space voyagers from an alternate universe as they return from the moon, in 1933. In their timeline, manned rocketry began in the Ottoman Empire, which advanced and spread. When these Ottoman lunanauts end up orbiting our comparatively backward world, they have a choice to make, one that will forever change their future and ours.
In "Wheels of Heaven," an arrogant Roman astrologer finds a geared Grecian machine for predicting the positions of celestial bodies. On the voyage back to Rome, he meets a sailor who dismisses astrology, an astonishing notion in 86 B.C. But when, the sailor's prediction is right, and every one of the astrologer's is wrong, he must question his most basic beliefs.
The Cometeers
Part 11 of the What Man Hath Wrought series
A huge comet speeds toward a devastating collision with the Earth, but no one will launch space shuttles filled with nuclear weapons. It's 1897. Instead, they'll fire projectiles from the Jules Verne cannon and try to deflect the comet with a gunpowder explosion. Commander Hanno Knighthead isn't sure he can motivate his argumentative, multinational crew of geniuses to work together. It turns out one of them is a saboteur. Then things get worse. Only a truly extraordinary leader could get this group to cooperate, thwart the saboteur, and jury-rig a way to divert the comet. Lucky thing Hanno brought his chewing gum.
Time's Deformèd Hand
Part 12 of the What Man Hath Wrought series
It's 1600 in an alternate Switzerland, a world where Da Vinci's mechanical automatons and human-powered flight almost work, thanks to magic trees. Long-separated twins, Georg the reluctant groom and Georg the clock thief, roam the clocklike village of Spätbourg, beset by more time and date errors than you can shake an hour hand at. Will Georg get married after all, and repair the town's central tower clock? Will Georg-the other one-purloin more timepieces, or give up his pilfering ways? Will William Shakespeare lend a hand, and some iambic pentameter poetry, to reset the cogs and gears of this zany comedy? Only time will tell... or maybe not, in this ultimate clockpunk tale of mistaken identity and temporal mix-ups.
Ripper's Ring
Part 13 of the What Man Hath Wrought series
In the East End slums of London in 1888, a carriage-man named Horace Grott takes a ring from a corpse. Not just any ring, it's the one Plato wrote about, the legendary Ring of Gyges, which makes its wearer vanish. With this power of invisibility, Horace steals food, lives in mansions... and commits murder. Within Scotland Yard, Detective Wellington Bentbow works to solve a mystery only he can decipher, reaching conclusions nobody else would believe. Learn why the crimes of Jack the Ripper have never been solved, and ask yourself whether you could resist the awesome and ghastly temptations of Plato's Ring of Gyges... Ripper's Ring.
After the Martians
Part 14 of the What Man Hath Wrought series
In 1901, the Martians attacked Earth, but tiny bacteria vanquished them. Their advanced weaponry lay everywhere-three-legged fighting machines, heat rays, and poison gas. Now, in 1917, The Great War rages across Europe but each side uses Martian technology. Join Corporal Johnny Branch, a young man from Wyoming, as he pursues his dream to fight for America. Follow magazine photographer Frank Robinson while he roams the front lines, hoping to snap a photo conveying true American valor. Perhaps they'll discover, as the Martians did before them, that little things can change the world.