Twinmaker
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Twinmaker
by Sean Williams
Part 1 of the Twinmaker series
M. T. Anderson meets Cory Doctorow in this teen debut from #1 New York Times bestseller Sean Williams, who also coauthors the Troubletwisters series with Garth Nix.
When a coded note promises improvement-the chance to change your body any way you want, making it stronger, taller, more beautiful-Clair thinks it's too good to be true, but her best friend, Libby, falls into a deadly trap.
With the help of the school freak and a mysterious stranger, Clair races against the clock and around the world to save Libby, even as every step draws her deeper into a deadly world of cover-ups and conspiracies.
Action and danger fuel this near-future tale of technology, identity, and the lengths one girl will go to save her best friend.
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Crashland
by Sean Williams
Part 2 of the Twinmaker series
M. T. Anderson meets Cory Doctorow in the exciting sequel to Twinmaker, from #1 New York Times bestseller Sean Williams, who also coauthors the Troubletwisters series with Garth Nix.
Clair and Jesse have barely been reunited when the world is plunged into its biggest crisis since the Water Wars. The d-mat network is broken. The world has ground to a halt. People are trapped, injured, dying. It's the end of the world as Clair knows it-and it's partly her fault. Now she's been enlisted to track down her friend Q, the rogue AI who repeatedly saved her life-and who is the key to fixing the system. Targeted by dupes, abandoned by her friends, and caught in a web of lies that strike at the very essence of who she is, Clair quickly finds powerful and dangerous allies. But if she helps them, will she be leading her friend straight into a trap? Caught between pro- and anti-d-mat philosophies, in a world on the brink of all-out war, Clair must decide where she stands-and who she stands with, at the end.
ebook
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Hollowgirl
by Sean Williams
Part of the Twinmaker series
The mind-bending conclusion to the Twinmaker series, perfect for fans of the Uglies series, from #1 New York Times bestselling author Sean Williams.
Clair's world has been destroyed-again. The only remaining hope of saving her friends is for her and Q to enter the Yard, the digital world of Ant Wallace's creation. The rules there are the same as those of the real world: Water is real; fire is real; death is real. But in the Yard there are two Clair Hills, and their very existence causes cracks that steadily widen.
Getting inside is the easy part. Once there, she has to earn the trust of her friends, including the girl who started it all-her best friend, Libby. Together they must fight their way through the digital and political minefield in the hope of saving the world once and for all. And this time Clair has to get it right . . . or lose everything.
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