Threat of Angeals
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Crucibles of Power
by C. T. Fitzgerald
Part of the Threat of Angeals series
In an island realm surrounded by darkness, a battle between order and chaos brews...
The world is young, dark, and rough. But the bright light of civilization illuminates the highly advanced Island Nation of Athlan, a country of order, balance, and progress.
However, the world is changing, and what is solid becomes fractured. Amidst this epic era of devolution, the never-ending cosmic battle for control of earth has centered on Athlan. While celestial forces gather, wielding power unimagined, the Marfach Gardai, human defenders of Athlan, ready themselves for the final conflict with the lethal, mindless Armies of the Night. Athlanians, great and small, men and women, will die in bloody droves, incapable of understanding or escaping their fate as Great Athlan destroys itself. Witnessing the battle for her planet, Mother Earth joins the fray with a small but extremely potent cadre of once-women who defend the earth with their lives. In the end, everyone will become a pawn on the empyrean board of life and death, and the game is in doubt...
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Powers Revealed
by C. T. Fitzgerald
Part of the Threat of Angeals series
The Warrior stands as the last surviving leader of Athlan, while feral gangs prowl and the valiant few fight to hold back the forces of destruction . . .
The Island Nation of Athlan, once ruled by the legendary Council of Four-the Priest, the Warrior, the Poet and the Scientor, each marked with symbols etched into their skin by forces unknown-continues to self-destruct on a physical plane, as well as a moral one. Of the Four, only the Warrior, Kon-r Sighur, has survived, and Athlanean society is tearing itself apart as certain death stalks all of them.
The stellar Angeals, Cath and Dorchada, power brokers of the competing Celestial Travelers, have unleashed their players, willing and unwilling, on the dangerous gameboard called Athlan, under the blood-red skies of the tortured planet. The fight for control of the earth is heating up. Implacable foes advance across the burning face of the doomed Island, and all converge, by design or by chance, on the last bastion of hope-the Ban Castlean-the White Castle of the Gardai . . .
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