Never Deal With a Dragon
Part 1 of the Shadowrun series
WHERE MAN MEETS MAGIC AND MACHINE...
The year is 2050. The power of magic and the creatures it brings have returned to the earth, and many of the ancient races have re-emerged. Elves, Orks, Mages, and lethal Dragons find a home in a world where mana, technology, and human flesh have melded into deadly urban predators. And the multinational mega-corporations that run the world hoard the only thing of real value-information.
For Sam Verner, living in the womb of the Renraku conglomerate was easy, until his sister disappeared and the façade of the corporate reality began to disintegrate. Now he wants out, but to "extract" himself he has to slide like a whisper through the deadly shadows the corporations cast, into a completely different world where his first wrong move may be his last...the world of Shadowrun.
Choose Your Enemies Carefully
Part 2 of the Shadowrun series
DEADLY DANGER ON UNFAMILIAR STREETS...
When Magic Returns to the Earth, its power calls Sam Verner. As Sam searches for his sister through the dark and dangerous streets of 2050, his quest leads him across the ocean to England, where druids rule the land...and the throne. But all is not what it seems, and Sam and his new shadow friends are plunged into a maze of madness on the trail of destruction.
Only when Sam accepts his destiny as a shaman can he embrace the power he needs. But what waits for him in the final confrontation of technology and human flesh is a secret much darker than anything he knew lay waiting in the shadows...
Find Your Own Truth
Part 3 of the Shadowrun series
DESPERATE TIMES...
He was only a "beginner" shaman, but Sam Verner had to find a cure to ward off the curse on his sister. Only something of great magic would do the trick. His quest took him to a mystical citadel in Australia, where, with the aid of his shadowrunner friends, he recovered a strange artifact he hoped would prove helpful.
DESPERATE MEASURES...
But instead, of anything that even remotely resembled help, an unexpected and ancient terror was released-a terror that erupted into a shadow war for dominion over an awakened earth. And while the evil kept growing, inexorably drawing him into battle, the curse's power over his sister was also growing, bringing her closer and closer to death.
Soon, a truly desperate Sam realized that the last and only hope for saving his sister was to find the greatest shaman of the Sixth World, former leader of the Great Ghost Dance, a man who may no longer exist...
2XS
Part 4 of the Shadowrun series
2XS, THE HALLUCINOGENIC CHIP OF CHOICE…To Excess-that's how they say it on the streets…before it destroyed their minds.Private detective Dirk Montgomery thinks he knows those streets. He's watched the change with the world, as the powers of magic grow and alter the balances of power. He thinks he understands even the deepest shadows and the darkest of hearts. He is wrong.Now there's something out there beyond his understanding. Something foul and alien. Something that will consume even the most wary soul. And if he's not careful, even Dirk's...
Changeling
Part 5 of the Shadowrun series
OUT ON THE STREETS… By 2053, the return of magic to the world has filled the streets of Chicago with beings and creatures from mythology. For those in the politically dominant mega-corporations, the underworld, and everywhere in between, it is a time of chaos and wonder-and incredible opportunities ripe for the taking. For fifteen-year-old Peter Clarris, transformed by his Awakened genes from a human into a troll, the forces of magic are a curse to be broken with science. Torn from the comfortable biotech fast-track of his childhood, he becomes a pariah, shunned by friends and strangers alike. Now, living among the outcasts-the underclass of orks and trolls, the criminal societies of gangsters and shadowrunners-he grows up pursuing the elusive means of controlling his own genes, and ultimately his own destiny. But the Windy City's shadows are dark and deep, and when Peter comes across a real chance to fulfill his dream of reversing the change that was forced upon him, it may cost more than he's willing to pay-before he's through, it may cost him his life…
Never Trust an Elf
Part 6 of the Shadowrun series
WHO UNDERSTANDS THE WAYS OF ELVES AND DRAGONS?
Some say that the dragons are the most powerful beings on Earth. Certain elves disagree with that belief in the strongest, most violent terms. An ork of the Seattle ghetto, Kham usually worries about more mundane problems. Day-to-day existence in the now magically active world of 2053 is already tough enough. But, all that is about to change.
Drawn into a dangerous game of political and magical confrontation, Kham not only learns to never deal with a dragon, he also discovers that trusting an elf might just be the death of him...
Shadowplay
Part 9 of the Shadowrun series
AN UNLIKELY PAIR…Sly is a shadowrunning veteran. She's survived more missions than she cares to remember, and has the physical and emotional scars to prove it. But no matter how violent it became, it had always been business as usual. Until now.Falcon is a kid. He thinks he hears the call of magic, and the voice of one of the Great Spirits seems to whisper in his ears. He's come to the urban jungle of Seattle to seek his calling.Thrown together, veteran and novice, Sly and Falcon find themselves embroiled in a deadly confrontation between the world's most powerful corporations. And if it's not stopped, this conflict could turn to all-out warfare, spilling out of the shadows and into the streets…
Striper Assassin
Part 11 of the Shadowrun series
Prey For The Hunter
For the world of humans knows her as Striper, the deadly Asian assassin and kick-artist. She has come to the City of Brotherly Love seeking revenge and made it her killing ground. But she is not the only predator stalking the dark underbelly of the Philadelphia metroplex. There are other hunters prowling the night, and some possess a power even greater than hers.
Some may even want her dead.
When the moon rises full and brilliant into the dark pall of the night, the bestial side of her nature battles for dominion, demanding vengeance and death.
Who will survive?
Who dares to hunt the hunter?
Lone Wolf
Part 12 of the Shadowrun series
BLOOD AND MAGIC……rage in the streets of Seattle. The shift of a few blocks of gang turf costs lives, innocent and guilty, silenced forever and then forgotten in the city's deepest shadows.Lone Star, Seattle's contracted police force, fights a losing battle against the city's newest conquerors-the gangs. From his years of undercover work, Lone Star officer Rick Larson thinks he knows the score. The gangs rule their territories by guns and spells, force and intimidation, and it's the most capricious of balances that keeps things from exploding into all-out warfare.Inside the Cutters, one of the city's most dangerous gangs, Larson is in a prime position to watch the balance, react to it, and report to his superiors. But when the balance begins to shift unexpectedly, Larson finds himself not only on the wrong side of the fight, but on the wrong side of the law as well…
Fade to Black
Part 13 of the Shadowrun series
In 2055, Newark is an over-crowded urban nightmare populated by hordes of SINless indigents. Millions live in abject poverty. Violence is rampant. Brutal gangs and vicious criminals control many sections of the city like feudal lords. Amid this harrowing landscape, Rico gathers his team: Shank, Thorvin, Piper, and the eccentric shaman known as Bandit. The job is to free a man from a corporate contract that is the moral equivalent of slavery, but that is only the beginning. The runners' diverse skills and talents, are swiftly put to the test. Rico's challenge is to keep the team alive as they sort through a maze of corporate intrigue and misdirection, but without discarding honor, for without honor a man is nothing. Honor alone distinguishes a man from the ravaging dogs that fill the streets, and as the runners soon learn, the price of honor is high.
Tower of the Scorpion
Part 16 of the Shadowrun series
BEWARE THE SCORPION'S STING...
Rashida bint Tariq bin Feroze al-Nazari steals through the deadliest shadows in the world: Dubai, in the Caliphate of Arabia. In a merciless land policed by the Caliphate Guard, under a government that exacts harsh penalties against any shadowrunner, Rashida has to break into the Saqr Tower and get out with the intel she's getting paid to retrieve.
Hired to steal a black op software package from Raqmu Enterprises, Rashida calls on her team of shadowrunners to help with the smash-and-grab. And this run isn't just for the nuyen. The people behind Raqmu Enterprises killed Rashida's family. Failure isn't an option.
But death doesn't scare Rashida. A Scorpion shaman, she fights for her life every day against the spirit that grants her the power to destroy her enemies, but ultimately seeks to consume her very essence. Amid the treacherous desert sands, Rashida must battle enemies within and without if she is going to survive…
Who Hunts the Hunter
Part 16 of the Shadowrun series
Hunter and Hunted
From the distant forests of Maine comes the deadly Weretiger known as Striper, seeking nature's own special justice.
From the shadowed heart of the South Bronx comes the shaman called Bandit, interested only in the pursuit of his arcane arts, and the reconciliation with nature that Raccoon demands.
From the nightmare streets of Newark come Monk and Minx, seeking life itself.
Who is predator and who is prey? The assassin? The shaman? The kids with the flashing eyes? The Director of Resource for Hurley-Cooper Labs, or HCL's dedicated scientist? Or is it the elves? Or the mystery man from the Department of Water and Wastewater Management with a technical rating higher than God's?
Before they are done, a killer will learn the meaning of mercy, and one who honored life will discover the necessity of ruthless destruction...
House of the Sun
Part 17 of the Shadowrun series
THE BRIGHTER THE LIGHT…Dirk Montgomery, former Lone Star cop turned shadowrunner, knows the dark byways of Seattle and the city of Cheyenne. He knows when to take chances and when to take cover. But when a megacorporate exec demands payment of an old debt, Dirk finds himself where the familiar rules don't apply anymore.THE DARKER THE SHADOWS…The Kingdom of Hawai'i is a tropical playground...with a sinister underside. Dirk must navigate its treacherous paths as he tries to stay one step ahead of all the factions battling to control the islands: the megacorps, the government, the rebels, and the yakuza. Not to mention dragons, elves, new friends...and old enemies.
Worlds Without End
Part 18 of the Shadowrun series
Spawned in the realm between the worlds, a Horror comes. Defeated in battle centuries before by the elven mage Aina, it walks again, seeking vengeance on the mortal lands. If Aina fails to convince the courts of Tir na nOg and Tir Tairngire of the danger, she will have to face the Horror alone once more-or watch the world end.
Just Compensation
Part 19 of the Shadowrun series
Andy is happy as a shadowrunner wannabe, but when he accidentally gets involved with real runners, the game of Let's Pretend is over, along with his safe corporate life.
Andy's half-brother, UCAS Army Major Tom Rocquette, has some doubts about what he's involved with, too. Why, for example, is he being ordered to mercilessly massacre the Compensation Army, a group that, like him, only seeks justice?
Andy and Tom, along with runners Markowitz and Kit, are finding out things that could put many lives in danger and point to a sinister web of dirty politicians, dishonorable officers, and misused tech and magic-a conspiracy that could dismantle the UCAS government! Can Andy and Tom find enough evidence to prove it-and stop it-before the nation's capital is buried under a heap of bloody corpses?
Preying for Keeps
Part 21 of the Shadowrun series
PLAYED FOR A SUCKER...
When ace shadowrunner Jack Skater leads his team of commandos in a raid on an elven ocean freighter, things get a little sticky. Yakuza hitmen crash the party, and then a Japanese shaman whips up a titanic sea creature just to make sure nobody gets out alive. Now, having escaped with his troops by the skin of their teeth, Skater wants to find out who set him up.
But it isn't going to be easy. Because the runners are stuck up to their pointy ears in a sinister super-scheme that involves Skater's ex-wife, two elven gene corporations, a ruthless mafioso named McKenzie, and stolen data disks containing secrets worth killing for. It's a high-tech mega-mess with no way out. And as a ghastly virus hits Seattle, unleashing hordes of homicidal cannibals onto the streets, Skater and company have to bring in some heavy artillery just to stay alive....
Dead Air
Part 22 of the Shadowrun series
DEATH AT 150 KPH…
It's fast and furious inside the Combat Biker maze, where armor-plated hogs and juiced-up rice grinders blast, pound, and pummel each other for points. But it's just barely up to speed for Jonathon and Tamara, two elven bikers at the head of the Los Angeles Sabers. With a simsense link between them that allows them to act virtually as one, they're been tearing up the league and making headlines.
But all that changes when Tamara takes a brutal hit from the cyberspurs of Dougan Rose, lead linebiker for the New Orleans Buzzsaws and the most respected player in the league. When Tamara gets slammed, Jonathon's out for revenge. But it isn't going to be easy. Because there's a lot more to this sabotage than meets the eye - and if the megacorp agents, simsense industry operatives, and hostile mages don't kill him, the truth probably will....
The Lucifer Deck
Part 23 of the Shadowrun series
A CONJURED KILLER IS LOOSE…Life on the streets of 21st-century Seattle can be tough, especially for a young ork like Pita. And it gets a lot tougher when she witnesses a corporate mage murdered by the violent spirit he just conjured from another dimension. Now she's in a heap of trouble with the dead mage's employer, an organization with something to hide.Fortunately, KKRU reporter Carla Harris is in a position to help. Carla needs a big story to give her career some juice, and Pita's predicament might be the ticket. Because Pita's pursuer-MCT, the megacorp computer firm-has hired the heavy hand of the Yakuza crime organization as muscle, things heat up pretty fast. Moreover, the entity that MCT's mage foolishly summoned is very, very old, and unlike any power on earth. It has infiltrated the telecommunications matrix with devilish cunning-and unless Pita can thwart it with her newly acquired magical powers, Seattle's-and the entire Sixth World's-throat will be wide open for the cutting...
Steel Rain
Part 24 of the Shadowrun series
Sword Of The Serpent
Machiko is second-in-command of the Green Serpent Guard, an elite corps of Elven samurai who are sworn to defend the Chairman of Nagato Corporation. But she soon gets a promotion - after her superior is ruthlessly cut down in a slew of attacks aimed at the famous Guard itself.
Only the wealthiest can afford assassins with enough muscle to take on the Green Serpent Guard, and Machiko turns up evidence that points ot Nagato's biggest rival, Fuchi Corp. It looks like Fuchi has designs on Nagato's sensitive research division, where the incredible future of the communications matrix is taking shape. When magical attacks and sabotage begin taking out more of Nagato's personnel, things between the two megacorporations really heat up. But behind the growing hostilities with Fuchi looms a more sinister threat, requiring far more of Machikos talents than her flashing sword. And staying alive may require defeating a high-tech foe with virtually unlimited powers - and absolutely no mercy ....
Shadowboxer
Part 25 of the Shadowrun series
Too Hot To Handle
For Two Bears, a dwarf mercenary accustomed to running the shadows, the job sounded like an easy way to make a huge stack of cash: track down and discover the meaning of the word "IronHell." But when the decker he approaches for help gets her brain fried on the Matrix, Two Bears knows he's up to his stout little shoulders in drek.
Too Cool To Give Up
Realizing that IronHell must be the title of something - or somebody - very powerful, Two Bears looks for some backup to make sure he gets through this job alive. He lines up a street troll called Thumbs, a slick decker named Silver, a suit-wearing samurai called Delphia, and Moonfeather, a magic-wielding disciple of the Cat totem. Together they blast their way through a stream of megacorp operatives, giant meta-beasts, and high-tech pirates, desperate to unravel the incredible secret of IronHell - before it unravels the world...
Headhunters
Part 27 of the Shadowrun series
NEVER TELL YOUR SECRETS TO A DEAD MAN…
Somebody just aced the dragon Dunkelzahn, and one of the mysterious links to the assassination is flat on his back in slab city: a double agent with two identities-both out of commission. Now he's the most-wanted stiff in Tacoma.
Jack Skater's mission? Sleaze past the high-tech funeral security, outwit the Knight Errants, cop the stiff, and keep it on ice long enough to get the answer to the shadowrunners' life-and-death question: what's so hot about a stone-cold corpse?
And that isn't all that's dropped Skater hoop-deep in drek-the UCAS Secret Service is also after the dead man's secret-and the government blue crews are prepared to terminate anyone in sight to get to it first...
Blood Sport
Part 29 of the Shadowrun series
Let The Games Begin
Mama Grande streaked through Leni's life like a bad dream. She arrived out of nowhere, claiming to be the ex-Lone Star detective's grandmother. She prophesied rivers of blood and an earth in flames. But her murder was even more bizarre: she died at the hands of two Yucatán missionaries hiding a secret of the Gods.
With combat biker wannabe Rafael in tow, Leni dives into Mama Grande's past... and hurtles into the dark heart of Aztlan - where human sacrifice is all the rage, and where ancient ceremonial games could trigger the end of the world. Are they crazy cultists of true harbingers of doom? The closer Leni and Rafael get to the answer, the nearer they move to the brink of oblivion. Either way, their futures could be cancelled...
Technobabel
Part 31 of the Shadowrun series
A MEGABYTE BLOW-OUT IN 21ST CENTURY BOSTON...
He awoke in a body bag, his brain fried, a black hole where his memory should be. If not for the cool carbon-fiber blade concealed in the bones of his arm, he would've been dead for sure. But Michael Bishop--a.k.a. Babel, messiah of the Matrix--is back in the game.
Renraku Computer Systems has defied the accords of the Corporate Court. Now they must decipher the secrets of the otaku--and Babel is the technoshaman reborn for the job. But netwalking in the shadows of the electron jungle means initiation into deadly megacorporate intrigue--and discovering more about Babel's own team than he fears he should know. As allies become adversaries, Babel breaks through dreaded black ice security to find a doorway to the future--and signs of a corp war looming on the horizon--one that could destroy the technoworld and beyond...forever.
Wolf and Raven
Part 32 of the Shadowrun series
RUNNING WILD IN THE STREETS… Wolfgang Kies is a shadowrunner with a secret. He's an untrained shaman whose totem is the Wolf. Struggling under the influence of the Old One's omnipotent powers, Wolfgang's only ally is Dr. Richard Raven, the elf and do-gooder vigilante Seattle turns to when all else fails. He knows Wolfgang's secret. He understands the pull of magical possession on vulnerable souls. Together they are the only force strong enough to battle crime kingpin Etienne La Plante. As the chrome-fisted Capone of the Seattle Sprawl, La Plante has at his command an army of grunge goons, razorboys, and icepick-packing street samurai. But when Wolfgang's on the prowl, every cyber-creep and crook is fair game. There's only one hope against La Plante's reign of terror-the one force Wolfgang fears the most...his own pure predatory fury.
The Terminus Experiment
Part 34 of the Shadowrun series
CREATURES OF THE NIGHT... When Rachel Meyer's boyfriend Warren Storey is abducted by a mysterious party, she hires shadowrunners to find him and bring him back. But the runners uncover a plot by one Doctor Oslo Wake to transform all metahumans into the walking dead. Wake is developing a new strain of the virus that still causes vampirism, and Warren has become a test subject to create these unstoppable creatures. If Rachel is going to save him, she'll need help from even more powerful people than the runners she hired. Enter Martin de Vries, vampire-and vampire hunter. Along with the secretive family Warren was hiding from her, Rachel, Martin, her shadowrunners, and a high-powered strike force launch an all-or-nothing assault on the fortified underground laboratory where Warren is being held captive. But the secret hidden there is even worse than Rachel and Martin feared...and if it gets out, it could mean the end of the world...
Run Hard, Die Fast
Part 35 of the Shadowrun series
A MEGACORP BACKSTAB!Argent is the best shadowrunner in the biz...with one flaw: he's got a conscience. That's why he can't leave a chummer hanging. Only Andi Sencio is more than just a friend. She's his former partner-and lover. And now she's in the deepest drekpot of her life. Heading an op on a datasnatch turned bad, she's been stranded by the megacorp she works for-and targeted for flatlining by two more. Unless Argent gets to her first...Recruiting a top-notch team for the exfiltration shadowrun, Argent is risking it all-his money, his reputation, and his life-for the woman who once walked away from him. It's suicide mission through high-caliber hell. But that's never stopped the steel-armed street samurai before...
The Forever Drug
Part 37 of the Shadowrun series
THE BIGGEST-AND LAST-HIGH OF YOUR LIFE…
There's a new "drug" on the streets, promising a phenomenal-and deadly-high. But the dealers pushing it aren't selling a substance. They're working with a "corpse light"-a creature of pure magic that gives the customer a euphoric rush...as it drains the poor addict's life away.
Romulus was the first to see this new scourge in action. As a shapeshifter, he's a freelance agent to the Lone Star police department. His wolfish strength and sense of smell keep him useful-and from being admitted into the regular force.
So when Jane, a beautiful, amnesiac woman, is caught in a dangerous web with the dealers, there's no way for Romulus to be assigned to the investigation. But that won't stop him from trying to save her, and to discover how she's tied into this case...even if it winds up costing his life…
Ragnarock
Part 38 of the Shadowrun series
DIGGING FOR DANGER...
In the twenty-first century, magic brings out the best in people-and the worst. Tommy Talon should know. As head of a successful shadowrunning team, it's the dark side of people that brings him business. This time he's hired to hunt a murderous archaeologist and recover a magical relic. But Talon's not hunting alone. Someone else wants the artifact too-someone very powerful. And Talon and his team must outwit the world's most potent megacorporation on its own turf if they're to have any chance of returning the treasure-or any chance of returning at all....
Tails You Lose
Part 39 of the Shadowrun series
TWO SIDES OF THE SAME COIN
When a shadowrunner managed to extract PCI's most vital employee, it was Alma's job as security expert to get him back--no matter the cost. But all the evidence pointed to the one person who couldn't have done it...herself. Branded a traitor, Alma has one shot at redemption: find the real culprit. But she's never faced an enemy like this one. This 'runner not only looks like Alma--she's also equipped with Alma's top-of-the-line cybernetic implants, and she's backed by the powerful magic of the Chinese underworld. Now, the expert in defense must attack--and risk it all to bring down a rival so much like herself that there can be only one shocking explanation...
Born to Run
Part 41 of the Shadowrun series
A DARK NEW WORLD...
Earth, 2063. Long-dormant magical forces have reawakened, and the creatures of mankind's legends and nightmares have come out of hiding. Megacorporations are the new world superpowers, and the dregs of society fight for their own power every day. Sliding through the cracks in between are shadowrunners-underworld professionals who will do anything for a profit, and anything it takes to get the job done.
Kellan Colt has come to Seattle to make a name for herself. But her first run proves that in her line of work, there's no such thing as a sure thing, and in this dangerous world, there's only one law-survival.
Poison Agendas
Part 42 of the Shadowrun series
DANGER EVERYWHERE...
Kellan Colt has been making a name for herself as one of Seattle's up-and-coming shadowrunners, and now she believes she's ready to break out on her own. Opportunity knocks when she learns the location of a secret weapons cache abandoned by the US military. With the right buyer, a score of this big has the potential to secure Kellan's reputation-not to mention her bank account.
With a team of shadowrunners assisting her, Kellan travels deep into the heart of the awakened wilderness to extract the weapons. But the supernatural entities in the forest, both local and imported, are as deadly as anything she might encounter in the sprawl, and when a dangerous new enemy emerges and steals the cache, Kellan finds herself trapped between failure and an even harder place-in the sights of a megacorp that wants her to fix the mess she's inadvertently made.
To survive and prevent a panic-inducing terror attack on Seattle, she'll have to go back to doing what she does best-running the streets.
Drops of Corruption
Part 44 of the Shadowrun series
LIVING THE HIGH LIFE AGAIN...Bannickburn is a burned-out Scottish mage with little power and fewer prospects when he falls into fast company. A notorious crime boss, Bigio family caporegime Quinn Bailey offers him a job that could turn hs life around. Soon Bannickburn is living once again in the style he's accustomed to.
AT THE COST OF HIS SOUL...But then Bannickburn tries to leave the family, Bailey calls in his markers, and Bannickburn must aid the Bigios as they pit themselves against a rival mob in a power struggle that moves from the Seattle sprawl to the elven enclaive of Portland. Leading a handpicked crew of shadowrunners, Bannickburn is about to hit the jackpot - and learn that in every game, winners can turn into losers with the squeeze of a trigger...
Aftershocks
Part 45 of the Shadowrun series
The troll known as Hood and his fellow Shadowrunners steal some biotechnological agriculture from the Plantech Corporation--only to find themselves framed for murder and tied to an even greater conspiracy.
Spells & Chrome
Part 47 of the Shadowrun series
Welcome to the year 2072...
...And a world unlike anything you've ever imagined. A world where magic and machines exist side-by-side. Where cybernetics can replace organs or entire limbs with ease, and arcane spells can make the impossible happen. Where the Matrix has become an artificial world of its own, filled with all kinds of pleasure, treasure, and trouble. Where dwarves, elves, orcs and trolls walk alongside humans every day. Some work for megacorporations whose invisible tentacles wrap around every aspect of modern life. Others choose a much less legal career, doing whatever dirty work the corp executives need done-for a price.
Featuring fifteen new stories about the men and women who make their living in the shadows of the Sixth World, Spells & Chrome takes you into the dark and dirty streets of the future. Whether risking their lives to execute a mission for an employer who might be planning to double-cross them anyway, or just doing whatever they need to do to survive another day, shadowrunners use everything they've got-cyberware, spells, or a very big gun-to get the job done.
Fire & Frost
Part 48 of the Shadowrun series
THE COLDEST SHADOWS...
Arcano-archaeologist Elijah knows that digging into the past can be its own reward-or peril. When he's hired to find an ancient map purported to lead to a mysterious location at the bottom of the world, his professional curiosity is more than roused. But his quest to simply get his hands on the map is more dangerous than he expected-even for a shadow runner.
He and his own team of runners-including everything from a goblin rigger to a troll street samurai-follow a murky trail that takes them from the ruins of Chicago to the jungles of Amazonia. Along the way, they discover that they're not the only ones looking for this map-and that it may lead to a treasure even greater than anyone could have known. Elijah and his crew plan to get both the map and to its riches first assuming they survive the very dangerous road trip to get there...
Hell on Water
Part 49 of the Shadowrun series
Six shadowrunners. Three mysterious packages. And, twelve kilometers of a dangerous, dilapidated bridge across one of the wildest sprawls of the Sixth World.
It should be a simple job. Retrieve three sealed packages, then take them across the city of Lagos to their destination. All the runners' skills will be tested, they'll face ambushes, double-crosses, and more, and along the way they might be able to answer the question of just what's in those packages, and why they're so important.
The team has a lot on their side, including a street samurai who's, a legend on the streets, a hotshot rigger with a lot of enemies, a young shaman seeking justice, a decker with a dark secret, and a pair of pros from Seattle trying to keep up with everything the unfamiliar sprawl throws at them. But, the deadly streets and sinister neighborhoods of Lagos contain their own unique dangers, and it'll take every trick the runners know to complete their mission and escape the city in one piece...
Dark Resonance
Part 50 of the Shadowrun series
SOME SECRETS CAN KILL YOU...
Kazuma Tetsu is a technomancer-one of the rare people who can manipulate the Matrix without technology, using only the power of their mind. But he's on a more personal mission-he's searching for his missing sister, Hitori. Following her trail leads him into a tangled web of corp execs, mercenaries, and double-crossing rogues-usually just another day in the Sixth World.
But as Kazuma digs deeper, he uncovers a plot that could bring about the end of the world. Upon seeing a simulation of the Resonances Realms accessible to technomancers, an A.I. declares it will use the realms to ascend to a higher plane of consciousness. The intelligence's goal seems impossible, until an imprisoned and manipulated group of technomancers accesses dissonance to open a gateway to a new realm-possibly the heaven the A.I. seeks. But opening this dissonant hole in the Matrix could trigger global disaster, and it's up to a team of shadowrunners, including a couple of denizens of the fabled JackPoint, to free the trapped technomancers and stop the Dark Resonance before it destroys the entire Matrix-and worse ...
Shaken (No Job Too Small)
Part 53 of the Shadowrun series
Down These Dark Streets...
Most folks see Puyallup as the worst Seattle's got to offer; a tangled mess of met humanity and greet, poverty and ghettoes, vice and corruption, where the crime is more organized than the government. They call it a Barrens, an armpit, a cesspool.
Jimmy Kincaid, though, calls it home. Walking the line between shadows and the desperate light, semi-legit like only a Puyallup brat and former cop can be, he insists Puyallup has a heart and a soul, that it's a place of life, magic, and starving hope. A former combat mage, now as burnt out as his neighborhood, he does what he can to police the worst excesses of the crime-riddled city he loves.
In the darkness of the Seattle Sprawl, what's one more murder?
To Kincaid, it's everything. He's got a dead mentor, a hermetic group in need, and a mysterious file that might have been worth killing for. To unlock the data and get a little justice, he'll face the worst the Sprawl has to offer, wading through blood, darkness, and a murderous web of lies.
It's a good thing he's got friends-in high and low places...
Part 56 of the Shadowrun series
THE SHADOWS ARE EVEN DARKER ON THE OTHER SIDE OF THE SIXTH WORLD…
Based on Harebrained Schemes latest installment for their Shadowrun Returns game and written by long-time Shadowrun author Mel Odom, Shadowrun: Hong Kong is a wild ride into the seamy underbelly of one of the Sixth World's most legendary cities.
On a mission to find the mentor who saved you from the streets of Seattle years ago, this epic quest leads to a world of criminal syndicates, corporate machinations, darkest magic, and a plot set in motion decades ago that is about to be completed-and if it isn't stopped in time, it could spell the destruction of Hong Kong itself…and the rest of the Sixth World soon after…
Drawing Destiny
Part 57 of the Shadowrun series
THE TAROT HAS AWAKENED...
The Tarot, a powerful divination artifact, has appeared in the Sixth World. It works its will on anyone who finds one of its mystical cards, from runners surviving on the street to corp executives battling in the boardroom. And not just people's lives will be changed, for the Awakened Tarot deck is more than just a formidable magic item, it has an agenda all its own, and will use those it comes in contact with to set its plans in motion...
Drawing Destiny is the latest original Shadowrun anthology, featuring twenty-three original stories about this brand-new artifact introduced into the game universe. Featuring stories from Michael A. Stackpole, Jennifer Brozek, Chris A. Jackson, Lucy A. Snyder, Aaron Rosenberg, R.L. King, Russell Zimmerman, Josh Vogt, Jason M. Hardy, and 14 more authors, these stories reveal how the Awakened Tarot will impact the Sixth World for better, and sometimes, for much worse...
Sprawl Stories
Part 58 of the Shadowrun series
Mean streets? You have no idea...
The Sixth World is a dangerous place, and nowhere is that more obvious than in Seattle, the so-called Emerald City. Surrounding its neon-drenched heart is kilometer after kilometer of Sprawl, where millions of people scratch out a living among hazardous, slowly decaying neighborhoods and even more dangerous neighbors.
Sprawl Stories contains four Shadowrun novellas that explore Seattle through the eyes of the people who live there every day. A burned-out mage detective tackles a missing person case that threatens to spiral beyond his control. A reporter goes on the ride-along of her life with a high-octane DocWagon team, and uncovers a conspiracy on live trideo. A young ex-wage slave is caught between powerful forces while investigating his uncle's death. And a shaman must deal with a serious injury that threatens his very way of life-but not before taking vengeance on those who double-crossed him.
So take a walk on the true wild side of the Seattle Sprawl. If you're good-and lucky-you might even come back out in one piece...
Shadows Down Under
Part 59 of the Shadowrun series
A SAVAGE KILLER STALKS THE STREETS...
Someone-or something-is killing nightclub entertainers in Kings Cross, Australia. Striking from the shadows, methodical, heinous, the murderer has wrapped the bawdy, colorful community in a suffocating blanket of terror.
Ninniniru "Ninn" Tossinn, a troubled private investigator, joins forces with Baraka, an elderly Aborigine shaman, to uncover the truth behind the malevolent force-and put themselves on the Cross Slayer's list. But can they defeat the darkness, survive Sydney's powerful mana storm, and reach the true heart of the evil threatening the city Their search takes them from gritty alleys filled with gang symbols and worse to beneath the squatter-filled harbor bridge over shark-infested waters.
But as their investigation deepens, soon the Cross Slayer isn't the only foe stalking them. Ninn and Baraka have to put all their trust in each other if they're going to bring the Slayer to justice, uncover the conspiracy behind the murders, and stay alive long enough to do both.
Makeda Red
Part 60 of the Shadowrun series
ON A COLLISION COURSE...
It was supposed be a simple extraction from the Brussels2Rome party train. With an eclectic crowd, a willing target, and a lot of nuyen at stake, what could go wrong?
Everything-as Makeda Red discovers the hard way. There's more than one target on the train, and more than one shadowrunner team in play. When someone sabotages the tracks in the middle of the Swiss Alps, she's forced to extract her client much earlier than planned. To complicate matters, other survivors are also fleeing the crash for their own reasons. One of them is trying to escape his corporate masters as well, and offers to pay Makeda to escort him to his safe haven.
A paying client is a paying client, and his corp won't be looking for three people traveling together. Makeda knows it's a risk, but one she's willing to take. In the shadows, however, nothing and no one is what they seem, and before it's over, this already dangerous run may be Makeda's last...
The Johnson Run
Part 61 of the Shadowrun series
AGE IS MORE THAN JUST A NUMBER
Keandra's been around for a long time, outliving most Shadow runners twice over. With a legacy of runs under her belt, she has the solid reputation and wisdom that comes with surviving the shadows longer than most.
Looking for a way to cash in on her street cred, Keandra comes up with a novel idea: Why not set herself up as a Johnson? With her rep, she could take on the high-paying jobs act as the in-between, and collect payment with no risk? With her rep, she could take on high paying jobs and farm them out to other capable teams, minus a small cut as a finder's fee. Everyone wins, and no one's the wiser...unless someone makes the wrong call.
And when a run goes south, Keandra and her team must scramble to salvage more than just their reputations. They are thrust into a situation which could start a new world war, and have to figure out who to trust, and fast...but trust is hard to come by in the shadows...
Undershadows
Part 62 of the Shadowrun series
DARK RUINS, DARKER SECRETS...Vaquita has had a rough go of it lately. She was doing all right, building a career as a London-based rigger, when something went wrong inside her head. Suddenly the mental space she used to have all to herself was shared as a foreign personality carved out a section of brain for herself. It wasn't exactly madness, but it sure felt like it.It also made for some tough going for a time, and several lost jobs, but lately Vaquita's gotten her swagger back. Her life may be a little trickier than the average runner's, but she's also got some skills she didn't have before, not to mention new ways of bringing in the danger. And she has the perfect testing ground for her new abilities-the hulking, abandoned Angel Towers Arcology. Filled with squatters, gangs, vicious critters, and certain areas people only talk about in whispers, Angel Towers has enough danger and hidden caches of tech to keep a dozen teams of shadowrunners busy. But with her small, new team, Vaquita's going to use it to not only rebuild her rep, but take it to the next level.But the arcology's secrets and dangers go far deeper than Vaquita realizes, and she'll have to deal with the perils at every turn-as well as the people who put them there.
The Complete Frame Job
Part 63 of the Shadowrun series
FIVE RUNNERS. ONE JOB. And a Whole Lot of Trouble...It should have been a simple walk in the corp. Stroll into a mid-level corporation disguised as a nameless mid-level manager in a suit, deliver an unknown data package to an isolated network, and stroll out again.
But nothing is ever simple in the shadows.
Now five shadowrunners are on the run themselves. Framed by their employer, the mysterious Mr. Johnson, and marked for termination by every hired cop, corp security man, and shadowrunner in Seattle, the team must find out who set them up, why they did it, and figure out how to deliver their payback-without getting killed in the process.
The Complete Frame Job is the collected six-novella story set in the gritty, dark future, magic-and-machine world of Shadowrun.
Shadow Dance
Part 64 of the Shadowrun series
THE SHADOWS OF A MAN'S PAST ARE LONG...Cole Danvers is a small-time shadowrunner scratching out a living in the dangerous, divided sprawl of Denver, Colorado. But when a lucrative heist to steal an AmerIndian amulet goes terribly wrong, costing him both his teammates and nearly his life, Cole hits the streets intent on only one thing-vengeance.
But as he tracks down the Johnson that sent him on this deadly mission, Cole quickly realizes he's stumbled onto a plot much bigger than stealing a piece of jewelry-and that it's somehow connected to his own shadowed past.
Soon, he's sucked into machinations that involve Native Americans, wily shamans, and impossibly, himself. And even sooner, Cole realizes he needs help to take down his enemies-before he gets killed for real this time.
Assembling a motley crew of shadowrunners using every bit of guile and charisma he possesses, Cole sets out to solve the mystery of who tried to double-cross him and why...and what, if anything it has to do with his own murky background. But the answers may do more than just shock him...before it's all over, they may just be the death of him...
Identity: Crisis
Part 65 of the Shadowrun series
MISSING: AN ENTIRE LIFE… Oliver Martin had it all: a beautiful fiancée and a great job at a corp he helped build-a perfect life. But one morning, he wakes up to discover he no longer exists...anywhere. Oliver no longer has a job, a SIN, bank accounts, or even a place to live in his hometown of Boston. He's been wiped from the Matrix entirely, and a new identity has replaced his own. Only this one's on Lone Star's Most Wanted List, and Oliver's usual morning meeting with the company he's beenat for fourteen years turns into the first run of his life. For his life. Boston's mean streets hold the keys to Oliver's fight to reclaim himself and discover who's behind his redacted identity. Allying with a shadowrunner team that saves him proves to be the vehicle he needs to uncover a conspiracy within the halls of MIT&T that could bring down the corporate walls of Boston-and create more vanished innocents caught in an algorithm of greed.