Seven Isles
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audiobook
(2)
The Dance of Gods
by A. R. Knight
read by Jay Aaseng
Part 5 of the Seven Isles series
On the run from assassins and worse, Wax and his friends cross the ice to a strange and deadly land.
With several skars yet to find, the group heads to Tamas short on provisions and the means to buy them. Tamas has other ways of earning your stay, though, and what it costs may be more than Wax and Eujo can bear. Still, if they want to save their friends, their family, their world, the only answer is to play along.
In the Dark Below, Ami plays a different game: keeping hope alive as more fiends crash into the isles and against a weakened Aegis. Desperate to untangle the mysteries behind the gods and these monsters, Ami takes a risk that could change everything, or destroy all she's worked for.
That same disaster befalls Gladdring, who balances his own survival in city where one's life is measured by who he knows, what threats he can muster. The former Tenet finds knives in every corner, and if he means to survive, has to turn at least some against their owners. Success means vindication, a chance to put himself atop the shifting powers. Failure . . . no sense worrying about that miserable end.
In The Dance of Gods, book five in The Seven Isles, legends meet their matches, steel clashes against monstrous terrors, and the fate of everyone rests on a single scene.
audiobook
(2)
The War of Winds
by A. R. Knight
read by Jay Aaseng
Part 6 of the Seven Isles series
The Seven Isles are at war.
Wax and Eujo, pursued by assassins and soldiers alike, head to the spire isle of Kance to prepare for invasion. They expect an onslaught of metal and magic, but the truth is something far, far worse. Beneath the earth, an army the isles have never seen marches towards Kance, with their own survival at stake. Win, and the fiends can save themselves from their collapsing home.
They can not, will not, lose.
As war begins to tear apart the isles, Quik returns to Vis, aiming to free his jungle home from brutal occupiers. He's outnumbered, surrounded by enemies, but the hunter has claws, and knows how to use them. Survival, though, isn't enough. Quik promised to help his brother, a vow he means to keep.
The War of Winds continues the epic fantasy adventure of The Seven Isles series, where seafaring swords clash with fiery terrors, living legends meet their immortal matches, and the last gift of a dying god might be the end of everything. If you're looking for a grand adventure, dive into The Seven Isles today.
audiobook
(2)
The Bonds of Stone
by A. R. Knight
read by Jay Aaseng
Part of the Seven Isles series
As winter ravages the Seven Isles, a barbarian drives into the depths to slay the fiends, or die trying.
Svarde, with a warband behind him, brings his axes to bear on the monsters far below the surface. If he can find the fiend's source and stop their scourge, then all the hardship will have been worth it. If not, well, at least he'll get to sate his bloodlust one more time.
Above, a charmer and a hunter scheme a way to save the Isles without so much blood, only a few knives in a few backs. As their whisper campaign grows, so does the threat of discovery, and what might happen if the wrong hands find the right magic. It's a race against time, against hearts and minds, and winning one might cost the other, as, far to the north, the Renewals press towards the next skar. Blizzards, fiends, and worse threats dog their steps, with any wrong move destined to leave them frozen in the drifts.
The Bonds of Stone continues the Seven Isles' epic fantasy adventure, filled with vibrant characters, lush locales, and a story you've never seen before. Dive into the Seven Isles, and find yourself lost in a world as fun as it is ferocious.
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