Omega War
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A Fiery Sunset
by Chris Kennedy
Part 1 of the Omega War series
The Revelations are over; the Omega War has begun. The plot by the Galactic Union's Mercenary Guild against the Four Horsemen has culminated in an invasion of Earth. Faced with an overwhelming force, the Human mercs had no choice. They've fled, leaving Sansar Enkh to go to the Mercenary Guild headquarters on Capital Planet to stand trial for humanity. On the run, Jim Cartwright and Nigel Shirazi have travelled to the Winged Hussars' secret base of New Warsaw, in an effort to convince Alexis Cromwell to join the fight, while the other mercenaries who escaped the fall of Earth have gone to the perceived safe haven of Karma. Alexis Cromwell is reluctant to commit to an unwinnable fight, though, and there is no safety to be found in Karma. When the Mercenary Guild Tribunal is revealed to be a sham, the Horsemen are forced to choose-is it better to hide and protect the Human race, or is it time to fight for what they believe in? All is not as it seems, though, and the galaxy stands poised on the brink of a second Great Galactic War. Vastly outnumbered, the Four Horsemen had better come up with a stellar plan, or for them, it might well be A Fiery Sunset. A bestselling Science Fiction/Fantasy author and speaker, Chris Kennedy is a former naval aviator with over 3,000 hours flying attack and reconnaissance aircraft. Chris is currently working as an Instructional Systems Designer for the Navy and is an advisory board member of Hampton Roads Writers.Chris' full length novels on Amazon include the "Occupied Seattle" military fiction duology, the "Theogony" and "Codex Regius" science fiction trilogies and the "War for Dominance" fantasy trilogy. Chris is also the author of the self-help book, "Self-Publishing for Profit: How to Get Your Book Out of Your Head and Into the Stores." Catch up with Chris at http://chriskennedypublishing.com or on Facebook at https://www.facebook.com/chriskennedypublishing.biz. Follow him on Twitter at @ChrisKennedy110.
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The Midnight Sun
by Tim C. Taylor
Part 2 of the Omega War series
War has come to the worlds of Humans. The rich planet of Tau-Rietzke, however, is far from Earth and the Mercenary Guild's invasion, and its alien-registered mercenary companies are a safe haven for humans on the run. Organizations like the Midnight Sun Free Company. Having just completed another successful mission and taken possession of two Raknars, it was party time for Saisho Branco and the personnel of the Midnight Sun, and they were enjoying a little down time…until the war spilled over into their corner of the galaxy and two competing mercenary organizations showed up to steal the Raknars. But no one takes the company owner's toys, and Gloriana has given the Midnight Sun a new mission-return the Raknars to her at all cost…or don't return at all. This is the hardest mission the Midnight Sun has ever taken, and it will test not only the military prowess of the company, but also its members' loyalties as well. When everyone is against you, and your race calls you to war, do you heed the call or continue to trust your shadowy employer? Outnumbered and outgunned, the Midnight Sun must decide whether to fight or to give up the Raknars and save their lives. Little do they know, it's a decision which will impact the war being fought hundreds of light years away!
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Sinclair's Scorpions
by P. P. Corcoran
Part 5 of the Omega War series
The Omega War is in full swing. Earth has fallen to General Peepo's army, and the surviving Human mercenaries have taken refuge at the hidden Winged Hussars' base in New Warsaw. As humanity begins to think about how to recover the planet, one thing is obvious-more powerful weapons of war will be needed in the effort. One of the keys to recapturing Earth will be the Raknar of Cartwright's Cavaliers, but the power sources of many of the giant mecha have become unusable over the course of history. More are needed, and Alistair Sinclair knows someone who may have a line on where to get them…a secret Science Guild base where they're being developed for the Mercenary Guild to power the Raknars Peepo has been collecting. While the Four Horsemen try to hold back the Mercenary Guild forces, Alistair volunteers his Scorpions to track down and bring back the power sources the Raknar need for the assault on Earth. The Scorpions operate by guile, not overwhelming power, but will guile be enough when all the forces of the Mercenary Guild are arrayed against them?
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