Digital Entrepreneurship in the Age of Apps, the Web, and Mobile Devices
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The Next Big Thing
by Barbara Gottfried Hollander
Part of the Digital Entrepreneurship in the Age of Apps, the Web, and Mobile Devices series
Many of the richest young entrepreneurs in the world have earned their money by developing digital products. Digital products are goods and services that can be stored, used, and delivered in an electronic format. Today, they include a wide variety of products, such as apps, Web sites, blogs, games, and online social networks. Technological advancements-including the continual release of new platforms-provide a growing number of opportunities for young digital entrepreneurs. The author explains how to develop a concept for a digital product that users will love. In addition, chapters cover practical matters involved in creating a start-up, including evaluating the market, writing a business plan, and protecting one's intellectual property. Stories of real-life teen entrepreneurs enliven the text and inspire the reader.
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Growing Your Digital Business
by Colin Wilkinson
Part of the Digital Entrepreneurship in the Age of Apps, the Web, and Mobile Devices series
Making use of existing technology, digital entrepreneurs have the potential to identify new customers, quickly reach expanded markets, and increase the success of their business. Teen entrepreneurs are shown how to take their digital business to the next level by engaging their customer base, gathering valuable feedback to improve the product, and planning for further expansion. The author explains the role of live updates-adding content or fixing problems after the product has launched-in maintaining a business's success. The importance of properly managing finances, company resources, and personnel while expanding is also emphasized.
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Going Live
by Colin Wilkinson
Part of the Digital Entrepreneurship in the Age of Apps, the Web, and Mobile Devices series
Building a successful digital product requires working knowledge of the technology involved and familiarity with the competition. With new tools appearing regularly, making the job of constructing apps and websites easier, it's possible to dive in with little experience and come out with a hit product. An overview is given of how to design, develop, and launch digital products, including mobile apps, games, websites, and blogs. Understanding the steps needed to create the product, as well as the tools and techniques used during production, will help readers move forward with confidence. The author, an expert game developer, reviews key code languages, technologies, and development approaches, using simple explanations and instructions to get the reader going. The book also covers options for monetizing a digital product, such as setting up online payment systems or supporting the product with advertising.
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Increasing Your Tweets, Likes, and Ratings
by Suzanne Weinick
Part of the Digital Entrepreneurship in the Age of Apps, the Web, and Mobile Devices series
A digital entrepreneur not only needs to create a product of value to users, but also needs to learn to promote, sell, and stand behind the product. This book explores the role of digital marketing and getting one's product noticed in a competitive market. Digital marketing is the process of using search engines, social media, and mobile devices as part of a strategy to attract and retain customers. This book presents a variety of digital marketing techniques that can help make a name for one's app, game, blog, or website. Ideas include starting a company page on Facebook, using search engines to target customers, or microblogging on Twitter. With some creativity and know-how, teens will be on their way to marketing their digital products successfully.
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