Digital Career Building
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ebook
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Career Building Through Alternate Reality Gaming
by Meg Swaine
Part of the Digital Career Building series
Alternate Reality Games (ARGs) are computer- and Internet-based "games" (sometimes they're not games at all in a traditional competitive sense) that create virtual environments and self-contained, fully elaborated worlds. The games usually feature an interactive, real-time narrative that involves multiple participants directly with characters, and the action unfolds as a result of participants' responses to challenges and puzzles. Participants often form a community of sorts to play the game, coming to strategic decisions and coordinating their responses and actions in the virtual world through media of the actual world, such as telephone, email, snail mail, and the Internet. This book introduces readers to the dazzlingly elaborate, intricate, and wildly imaginative world of ARGs and shows how a career can be forged out of a form of "play" that is both serious and entertaining, ingenious and imaginative, fun and profitable.
ebook
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Career Building Through Music, Video, and Software Mashups
by Holly Cefrey
Part of the Digital Career Building series
A mashup is a Web site or application that combines content from multiple sources. This book teaches young people how to combine the technologies of Web music, video and software to create their own applications and how to use their talents in pursuing a career.
ebook
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Career Building Through Skinning and Modding
by Jeri Freedman
Part of the Digital Career Building series
Skinning and modding allow individual users to alter commercial computer software. These skills are typically used to create or modify objects or characters in a game setting. In Career Building through Skinning and Modding, readers learn that their skinning and modding skills are not only gaming skills but also career skills they can potentially ply in the digital marketplace.
ebook
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Career Building Through Digital Sampling and Remixing
by Sahara Gisnash
Part of the Digital Career Building series
The digital technology skills that teenagers are developing as hobbies can turn into professional opportunities. Today's culture is being enlarged and redefined by digital technologies. Among them are digital sampling and remixing, in which musical artists sample and remix existing materials as core components of their own work. Career Building Through Digital Sampling and Remixing explores the phenomenon and success of digital media in and of itself, as well as how the teen reader may expand upon his or her particular digital skills and use them as a foundation for a career.
ebook
(2)
Career Building Through Fan Fiction Writing
by Miriam Segall
Part of the Digital Career Building series
Fan fiction writing has been around for centuries, but has only just recently become a viable career option. Fans of some of the most popular works of fiction have been published or have found their own level of fame as authors for writing supplemental stories or novels as a tribute to their favorite work.
ebook
(0)
Career Building Through Machinima
by Holly Cefrey
Part of the Digital Career Building series
Machinima, meaning "machine cinema," is the technology of using computers to create cinematic features. This book teaches readers, who may be hobbyists in the art, how to use their talents to produce lifelong careers from what they love.
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