Delta Games
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ebook
(8)
The House With No Keys
by Lindsay Currie
Part 2 of the Delta Games series
This exhilarating sequel to the #1 New York Times bestseller The Mystery of Locked Rooms follows the famous Deltas as they race to complete the most challenging escape room they've ever faced...and confront their fears in order to save their friendship.
It's been just over a year since Sarah, Hannah, and West made it through the epic funhouse that changed their lives forever. Since then, the three best friends have been working for Mr. William Taters, the owner of that very funhouse, renamed The Delta Game, and completing every challenging escape room they can.
But then a strange invitation shows up from the ominous and cryptic owner of a new funhouse-The Mystery Mansion.
The Mystery Mansion claims to be the biggest and best escape house ever, and it's opening just miles away from The Delta Game. The mysterious owner has invited the trio to come test it on opening day, offering a ten-thousand-dollar prize if they successfully escape. The prize is exciting, but the three friends don't want to be a walking advertisement for a competitor to their beloved The Delta Game.
But maybe the only way to keep their funhouse in business is to accept the invite, escape the mansion in record time, and show just how boring and easy it is by comparison. The trio arrive on opening day, armed with their "fortune favors the bold" attitude. Unfortunately, their plan quickly goes awry. Secrets threaten their friend group, nothing in the house is as it seems, and this time, not everyone is playing fair…
ebook
(9)
The House With No Keys
by Lindsay Currie
Part 2 of the Delta Games series
This exhilarating sequel to the #1 New York Times bestseller The Mystery of Locked Rooms follows the famous Deltas as they race to complete the most challenging escape room they've ever faced...and confront their fears in order to save their friendship.
It's been just over a year since Sarah, Hannah, and West made it through the epic funhouse that changed their lives forever. Since then, the three best friends have been working for Mr. William Taters, the owner of that very funhouse, renamed The Delta Game, and completing every challenging escape room they can.
But then a strange invitation shows up from the ominous and cryptic owner of a new funhouse-The Mystery Mansion.
The Mystery Mansion claims to be the biggest and best escape house ever, and it's opening just miles away from The Delta Game. The mysterious owner has invited the trio to come test it on opening day, offering a ten-thousand-dollar prize if they successfully escape. The prize is exciting, but the three friends don't want to be a walking advertisement for a competitor to their beloved The Delta Game.
But maybe the only way to keep their funhouse in business is to accept the invite, escape the mansion in record time, and show just how boring and easy it is by comparison. The trio arrive on opening day, armed with their "fortune favors the bold" attitude. Unfortunately, their plan quickly goes awry. Secrets threaten their friend group, nothing in the house is as it seems, and this time, not everyone is playing fair…
ebook
(38)
The Mystery of Locked Rooms
by Lindsay Currie
Part of the Delta Games series
Crack the codes. Find the treasure. Escape the house.
From the acclaimed author of Scritch Scratch and What Lives in the Woods comes a action-packed adventure novel about three friends who team up to find a hidden treasure in an abandoned 1950's funhouse.
Twelve-year-old Sarah Greene wants nothing more from her seventh-grade year than to beat the hardest escape room left in her town with her best friends, West, and Hannah. But when a foreclosure notice shows up on Sarah's front door, everything changes. Since her father became ill two years ago, things have been bad, but not lose your house bad...until now.
Sarah feels helpless until the day Hannah mentions a treasure rumored to be hidden in the walls of an abandoned funhouse. According to legend, Hans, Stefan, and Karl Stein were orphaned at eight years old and lived with different families until they were able to reunite as adults. Their dream was to build the most epic funhouse in existence. They wanted their experience to be more than mirror mazes and optical illusions, so they not only created elaborate riddles and secret passages, but they also claimed to have hidden a treasure inside the funhouse.
Once in, Sarah, West, and Hannah realize the house is unlike any escape room they've attempted. There are challenges, yes, but they feel personal. Like the triplets knew who would get in. It seems impossible, but so does everything about the house. As soon as they're in she immediately worries that attempting the funhouse is a bad idea but Sarah has no choice but to continue, since her future is at stake.
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