Champion's Quest
ebook
(7)
The Die of Destiny
by Frank L. Cole
Part 1 of the Champion's Quest series
It's a strange and intriguing place-Hob & Bogie's Curiosity Shoppe. It's a gaming store, but instead of carrying the latest in cool gaming gear and gadgets, the store is filled with board games, including role-playing games featuring hundreds of miniature warriors, wizards, and monsters, models of dragons, and lots of various-sided dice.
The store windows were too tempting for twelve-year-old Lucas and his foster brother Miles to pass by. Immediately, they're greeted by one of the storeowners named Hob, an elderly gentleman with a long, gray beard. Miles thinks he could pass for a wizard. Lucas doesn't want to stay long, not when he's running away from his foster home, where he doesn't feel like he fits in.
Hob invites the boys and another girl, Jasmine Bautista, Lucas's classmate, to play a curious RPG game called Champion's Quest. The game does sound interesting. In it, players assume different character roles and are given dangerous challenges as they earn treasures, acquire weapons, and gain experience points to defeat harder, more menacing monsters to ultimately win.
When Vanessa from the foster home tracks them down, she insists the boys go home. As they walk out the front door, they immediately discover they're no longer in West Virginia, but transported right into the Champion's Quest game, a wild fantasy world of dangerous trolls, brutish minotaurs, and powerful magic.
The four kids- Lucas, a fiercely independent boy who suffers from panic attacks; Jasmine, a feisty girl who struggles to make friends; Miles, a book-smart boy with a wide-eyed innocence; and Vanessa, a perpetually grumpy sixteen-year-old girl-are suddenly immersed in this world as their new RPG characters.
They must work together as a team, overcome their real-world weaknesses, and believe in themselves and each other as champions if they are to outwit, outplay, and survive their foes in this ultimate quest to defeat a treacherous, three-headed monster.
Champion's Quest: Die of Destiny is a middle-grade fantasy with themes of friendship, cooperation, perseverance, overcoming anxiety, and the emotional need to feel accepted.
ebook
(6)
The Questmaster's Trap
by Frank L. Cole
Part 2 of the Champion's Quest series
Another role-playing game of Champion's Quest awaits our young champions, but this time they are tricked into leaving the real world and tossed into the fantasy game that is a dangerous trap filled with new and challenging foes.
Teammates Lucas, Miles, and Jasmine-known as the Wild Crows-have been summoned by the wizard Gamemaster, Hob, to play another magical, adventurous game of Champion's Quest. When the three friends are ambushed and forced into their second game, Lucas and his friends are ill-prepared to face what feels like an impossible quest-confront an evil centaur and outsmart a villainous, shapeshifting Questmaster to rescue a powerful magical ally.
An unexpected team member, Sierra, joins the Wild Crows to complete their band of champions. Can she be trusted or is she a spy? But Lucas has bigger problems to worry about. For starters, he struggles to keep his panic attacks in check as he leads his friends on a journey across unexplored lands filled with shadow elves, wyverns, hobgoblins, giants, and evil trees.
Using their wits, their powerful weapons, and hoping for some luck when rolling the magical game dice, the Wild Crows know what's at stake: Complete their quest before time runs out, or the world of Champion's Quest will be destroyed.
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