Call of the Rift
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Flight
by Jae Waller
Part 1 of the Call of the Rift series
Philip Pullman meets Avatar in a new epic fantasy series Seventeen-year-old Kateiko doesnt want to be Rin anymore not if it means sacrificing lives to protect the dead. Her only way out is to join another tribe, a one-way trek through the coastal rainforest. Killing a colonial soldier in the woods isnt part of the plan. Neither is spending the winter with Tiernan, an immigrant who keeps a sword with his carpentry tools. His log cabin leaks and his stories about other worlds raise more questions than they answer. Then the air spirit Suriel, long thought dormant, resurrects a war. For Kateiko, protecting other tribes in her confederacy is atonement. For Tiernan, war is a return to the military life hes desperate to forget. Leaving Tiernan means losing the one man Kateiko trusts. Staying with him means abandoning colonists to a death sentence. In a region tainted by prejudice and on the brink of civil war, she has to decide whats worth dying or killing for.
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(5)
Veil
by Jae Waller
Part 2 of the Call of the Rift series
The Blackbird Battle has left all sides devastated. The wind spirit Suriel has disappeared. A hard winter is coming, and famine stalks the land. Kateiko Rin returns to her people, ready at last to rejoin her community, but the dangers of the unsettled times come raging to her doorstep. Kako is left with no choice but to battle the forces that seek to open a rift between the worlds. Leading an unlikely alliance that includes her new love Airedain and her old one Tiernan, Kako must risk all to try and stop the coming disaster. Author Jae Waller returns to her riveting alternate world of brooding rainforests in a colonial time and to her headstrong, troubled heroine in this compelling second volume of the Call of the Rift quintet.
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(4)
Crest
by Jae Waller
Part 3 of the Call of the Rift series
Step through the portal into a world ravaged by chaotic spirits and corrupted magic in the third book of The Call of the Rift high fantasy series.
Kateiko Rin lives a quiet life with her parents and her people in the coastal rainforest. Everything changes when her estranged uncle washes up on their shores, harried and half-dead, trailed by two blue-eyed children no one knew existed. To protect her family, Kateiko secrets away her young cousins. Caring for them includes hiding their ties to the Rúonbattai, a warlike cult trying to claim the land for themselves along with as many lives as they can. With the immigrant mage Tiernan and his companions Jorumgard and Nerio, Kateiko enters into the fray, facing strange, dangerous magic that unwinds the fabric of time. She must end the war before it tears the land, and her family, apart.
In the third book in The Call of the Rift series, Jae Waller invites us into another dimension and introduces an alternate version of her captivating heroine in a world full of familiar and unknown faces, including many we thought long dead. Kateiko is back in the third installment of the alternative high historical fantasy Call of the Rift series. Before Flight, in another world beyond the veil, Kateiko must leave her family to salvage a life she once desperately wanted, or stay with them and build a new life with those she swore to protect.
Jae Waller grew up in Prince George, a lumber town in northern British Columbia. She has a joint BFA in creative writing and fine art from the University of Northern British Columbia and Emily Carr University of Art + Design. Now living in Melbourne, Australia, she works as a novelist and freelance artist.
In the distance, a speck floated on the water, growing larger. It shifted on the left, right, left. Someone was paddling a canoe upriver toward us, but the motion was weirdly off pace.
"Let's go back," Onarem said. "I didn't sign up for getting caught."
"Nei, wait," I said. "Are they in trouble?"
"Kaid," Rokiud swore. "They will be if they lose to the current. There's rapids further down."
Something yanked in my gut. This felt like a test from our ancestral spirits. A brave person would help, but a responsible person would obey the rules and turn back. Maybe I hadn't attuned yet because I didn't know which I was. I thought of the gouge in Rokiud's canoe, imagining the stranger's craft hitting a boulder.
"Fuck the rules," I said. "We're going to rescue them."
Onarem dropped his protests when Nili told him to shut up. We paddled hard and soon neared the stray boat. Its prow was uncarved and tall enough to handle ocean swells. A man was slumped inside, clutching a paddle that dragged uselessly through foaming water. I grabbed at his canoe and missed. The current yanked it out of reach.
We'd nearly caught up again when the canoe disappeared around a bend. We rounded it, too, and hit rapids coursing through a ravine. Echoes roared off the rock walls. The stray canoe spun this way and that. Whitecapped waves struck its hull, rocking the man's limp form.
"I'm going for it," Rokiud yelled over the thunder of water. "Gonna need your help, Kateiko." He yanked off his boots, dove into the river, and swam toward the stray canoe.
I kept paddling as I dropped my mind into the current, struggling to restrain it. Nili tossed Rokiud a rope. He looped it around the stray canoe's prow. She hauled it in while Onarem kept them afloat, but rapids kept pulling the crafts in opposite directions. I called on as much water as I could, sweat running into my eyes, and guided all three canoes forward until the ravine widened to reedy banks.
Nili and Onarem tumbled ashore and pulled in the stray canoe. With a last surge of strength, I ran Rokiud's canoe aground. The boys lifted the stranger and eased him onto the mud. He sagged, breathing shallowly
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(2)
Wake
by Jae Waller
Part 4 of the Call of the Rift series
Fire, smoke, and ash consume the continent in the darkest chapter yet in “The Call of the Rift” series.
The Battle of Tjarnnaast left its mark: Katja is adrift, haunted by her memories of the battle and dark visions of a desolate wasteland. Her only guidance is her parents' cryptic messages from the spirit world. On their instructions, Katja goes south to track down her mercenary friend Tiernan. Maybe together, they can find the Rúonbattai's elusive cleric leader, defeat their ranks forever, and end the war. Then Katja could finally go home-if she can decide where home is.
Yet Tiernan is missing, and Katja's best hope of rescuing him is by striking unlikely alliances-with untrustworthy acquaintances and new allies hiding dangerous secrets. Druids whisper of dry winters and warming oceans and the war-torn nation is a tinderbox ready to ignite. Katja must use everything in her power, from her water magic to her hand in marriage, to battle the growing flames. If they erupt into a wildfire, everyone and everything she loves will burn with them.
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