Battletech: Kell Hounds Ascendant Trilogy
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BattleTech: Not the Way the Smart Money Bets
by Michael A. Stackpole
Part 1 of the Battletech: Kell Hounds Ascendant Trilogy series
THE RULES OF THE GAME HAVE JUST CHANGED...
Brothers Morgan and Patrick Kell have just landed on Galatea, the mercenary planet known for its brutal arena 'Mech combat games. They intend to found their own merc unit, building it from the ground up, but there are a few obstacles in their way. The first is a corrupt general fronting for the second, a local crime lord named Haskell Blizzard who crushes anyone he sees as a threat. And, the Kell boys offering lucrative contracts for the best 'Mechwarriors and techs on the planet is a definite threat to his illegal empire.
But, what Blizzard doesn't know is that the Kell brothers have faced long odds before, and come out on top every single time. And, with the help of some old and new friends, they're going to take this crime lord down using his own tactics against him.
When the chips are down, the smart money is always on the brothers Kell.
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BattleTech: A Tiny Spot of Rebellion
by Michael A. Stackpole
Part 2 of the Battletech: Kell Hounds Ascendant Trilogy series
DANGER FROM AN UNLIKELY SOURCE...
MechWarrior brothers Morgan and Patrick Kell have successfully faced their first challenge in forming their new mercenary unit The Kell Hounds, toppling a criminal kingpin from atop his illegal empire on Galatea.
But while enjoying their recent success, the brothers Kell, along with the capital city of Galaport, come under threat by a new enemy-Bishop Arlington Poore, a religious zealot who wants to bring the entire planet under his repressive theocracy-and is willing to starve millions to do it.
Soon enough, the newly-formed Kell Hounds have their first job-put down this uprising as quickly as possible. But when a madman has converted thousands of civilians to his side, how will Morgan and Patrick quash his misguided crusade without shedding innocent blood?
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BattleTech: A Clever Bit of Fiction
by Michael A. Stackpole
Part 3 of the Battletech: Kell Hounds Ascendant Trilogy series
A DANGEROUS MIX OF POLITICS AND PERIL...
Morgan and Patrick Kell, founders of the Kell Hounds mercenary unit, are riding high. First, they deposed the crime lord that had been ruling the mercenary world of Galatea, then they saved that planet again from a religious zealot who tried to starve the government into submitting to his new theocracy. Along the way, they assembled a crack team of 'Mech pilots, techs, and ground forces that will make the Kell Hounds one of the elite mercenary units of the Inner Sphere.
So when the Archon hires the Hounds to provide security for war games with Prince Ian Davion's forces in a show of combined strength between the Lyran Commonwealth and the Federated Suns, Morgan thinks it's a chance to relax while getting to know the mercurial leader of the Federated Suns. But when a powerful groups of raiders lands on Zavijava, he finds himself facing two threats-stopping the invaders from wrecking the planet while protecting Prince Davion. Trouble is, before the fighting is over, Morgan may have to make a very dangerous choice... with the possible fate of two Great Houses lying in the balance...
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BattleTech: If Auld Acquaintance Be Forgot…
by Michael A. Stackpole
Part 4 of the Battletech: Kell Hounds Ascendant Trilogy series
NEVER BET AGAINST THE KELL BROTHERS…Since their first appearance in the Warrior Trilogy, the Kell Hounds have become one of the most storied mercenary units in BattleTech. Now, New York Times-bestselling author and Kell Hounds creator Michael A. Stackpole goes back to the Hounds' beginnings, when Morgan and Patrick Kell were just two smart, ambitious brothers-with a plan to revolutionize the world of mercenaries forever…A RACE AGAINST TIME…If Auld Acquaintance Be Forgot…: Fresh off saving Prince Ian Davion of the Federated Suns, Morgan Kell returns home to find his paramour, Veronica Matova, has vanished without a trace. Desperate to find her, Morgan tasks the Hounds to track her down-and uncovers a conspiracy to destroy the Kell Hounds' reputation using Veronica as a hostage.While Morgan races against time to locate her, Patrick engages in a dangerous game cat-and-mouse with their unknown adversaries, pulling every trick in the book to stay one step ahead of whoever wants to take the Kell Hounds down. But these shadowy enemies don't realize who they're dealing with…and no force in the Inner Sphere will help them once Morgan Kell finds them…
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Kell Hounds Ascendant
by Michael A. Stackpole
Part of the Battletech: Kell Hounds Ascendant Trilogy series
NEVER BET AGAINST THE KELL BROTHERS…
The Kell Hounds are one of the most storied mercenary units in the Inner Sphere. Now, New York Times-bestselling author and Kell Hounds creator Michael A. Stackpole goes back to the Hounds' beginnings in these three short novels, when Morgan and Patrick Kell were just two smart, ambitious brothers-with a plan to revolutionize the world of mercenaries forever…
Not How the Smart Money Bets: Morgan and Patrick Kell land on the mercenary planet Galatea to start their new unit, the Kell Hounds. But a few obstacles in their way, including the biggest one, a ruthless crime lord named Haskell Blizzard. But the Kell brothers have faced long odds before, and come out on top every single time. When the chips are down, the smart money is always on the brothers Kell.
A Tiny Bit of Rebellion: Galatea's capital city, Galaport, is threatened by a new enemy: Bishop Arlington Poore, a religious zealot who wants to bring the entire planet under his repressive theocracy-and is willing to starve millions to do it. The Kell Hounds now have their first job: put down this uprising, and fast. But when a madman has converted thousands of civilians to his side, how will Morgan and Patrick end his misguided crusade without shedding innocent blood?
A Clever Bit of Fiction: When the Archon hires the Kell Hounds to provide security for war games with Prince Ian Davion's forces in a show of combined strength between the Lyran Commonwealth and the Federated Suns, Morgan Kell thinks it's a chance to relax while getting to know the mercurial leader of the Federated Suns. But when a powerful group of raiders lands on Zavijava, he finds himself facing two threats-stopping the invaders from wrecking the planet while protecting Prince Davion. Trouble is, before the fighting is over, Morgan may have to make a dangerous choice…with the possible fate of three Great Houses lying in the balance…
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