Arcane Kingdom Online
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audiobook
(82)
Dark Magic
by Jakob Tanner
read by Ryan Burke
Part 2 of the Arcane Kingdom Online series
Nowhere is safe: online or off. The ZERO virus continues its spread across the globe. For Clay Hopewell and his friends, this spells more danger than ever before. Digitally reincarnated into the world's most powerful online video game, Clay must now find out what's happening on the outside to save those living in his world. On top of this, he's been pushed into a quest by a young paranoid king, nations are preparing for war, and a malevolent glitch continues its path of destruction. Even with the help of his sword-slinging girlfriend and thieving best bud, dark forces swirl in the background, hoping to transform the fantasy world they now call home into a digital hell. Your next quest starts now.
audiobook
(59)
The Fallen City
by Jakob Tanner
read by Ryan Burke
Part 3 of the Arcane Kingdom Online series
The real world is gone . . .
Now Clay's digital home is under threat.
An army of powerful NPCs is on the approach, a whole nation determined to enslave the players from Earth.
Clay has been given the one rare quest that might be able to stop them. He has four days to complete the task.
His second chance is on the line.
There won't be a third.
audiobook
(57)
Death Match
by Jakob Tanner
read by Ryan Burke
Part 4 of the Arcane Kingdom Online series
A mysterious invitation. A deadly tournament. The fate of the world rests with one Summoner and his level-one ghost spirit.
With a new class unlocked, Clay has been chosen to compete in the infamous Solmini Summoner Tournament. No big deal, barring the mortality rate for contestants.
The plan is simple: compete, survive, and find allies in the growing conflict across Illyria. But with warring factions and political intrigue dominating the desert capital, one false move could spell disaster for Clay and his friends.
Let the trials begin.
audiobook
(47)
The Siege
by Jakob Tanner
read by Ryan Burke
Part 5 of the Arcane Kingdom Online series
A new battlefront. An old friend. A war that will forever shape the game.
Clay has arrived on the evil continent of Arethkar with one simple goal: to free the brutally enslaved players.
With the help of a long-lost acquaintance, Clay sets his eyes on conquering the powerful fortress of Iron Citadel. He has seven days to complete the task. If he succeeds, he will bring a new era of peace and prosperity to Arcane Kingdom Online. If he fails, the world will plunge into greater darkness.
The march of destiny begins.
audiobook
(47)
Dream Druid
by Jakob Tanner
read by Ryan Burke
Part 6 of the Arcane Kingdom Online series
An undercover quest. A noble disguise. One chance to kill a god.
Surrounded by enemies and suffering from heavy casualties, Clay and his motley crew are in their toughest spot yet. Making things worse, their greatest enemy is about to be crowned emperor of Arethkar, granting him unbridled power and abilities.
With a new quest and class unlocked, Clay and his pals have ten days to sneak into the foreign capital, establish disguises, and assassinate the emperor-to-be. Sounds easy, except for the extra tight security, corrupt nobles, and monsters roaming the sewers beneath.
Can they pull off their most dangerous mission yet?
audiobook
(45)
Arcane Kingdom Online
The World Outside
by Jakob Tanner
read by Ryan Burke
Part 7 of the Arcane Kingdom Online series
A portal back to Earth. Disappearing AI. The final battle has begun.
After living inside a video game for months, Clay now has the rare chance to log-out. The only problem is: the game's A.I. guardians have run off to Earth themselves. The fate of all reality now hangs in the balance.
With new powers and a new mission, Clay and his pals have three days to trek across post-apocalyptic Earth and recapture the runaway AI guardians. If they fail, both worlds online and off will cease to exist.
Are you ready to log-out?
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