All Trades
audiobook
(12)
Master of None
by Shane Walker
read by Nick Podehl
Part 1 of the All Trades series
Alex is broke.
He's pretty much always been broke. A misspent youth led to mistakes that led to convictions and plea deals. No career, no education, no hope.
Now he has a chance to make things right for him and his family when the newest immersive MMO comes with the ability to convert money earned in the game into real currency. Well, it's cryptocurrency, but that's real-ish, right? Seeing an opportunity, Alex joins The Realms as Jack Alltrades, looking to make money any way he can. He may be a Master of None, but he's determined to learn every way possible to make money and turn his life around. Along the way, he'll find answers to important questions like:
- Can he win employee of the month?
- Do gnomes dream of electric sheep?
- How many kobolds does it take to swing a pickaxe?
- Can NPCs commit tax fraud?
Okay, maybe he won't answer most of those, but that doesn't mean you shouldn't come follow the high-margin adventures of Jack Alltrades!
audiobook
(11)
Business As Usual
by Shane Walker
read by Eric Michael Summerer
Part 2 of the All Trades series
A wise man once said that as one increased their wealth, so, too, would they increase their problems. Well, it was something like that.
Alex - a.k.a. Jack Alltrades - just wanted to play a game and make some money for himself and his family. After a string of incredible luck and a few wise decisions, he finds himself responsible for an entire company based in the game. It's not all rainbows and gold coins, though. Real life threats, angry NPC merchants, and shady deals with the elves and dwarves are giving Jack a massive headache.
Can he keep All Trades, Inc. out of the red? Will his past catch up to him, or can he buy his way into a new life? And how many golems does it take to screw in a light bulb?
Join the continuing high-margin adventures of Jack Alltrades and find the answers to these questions...and more!
audiobook
(11)
Corporate Warfare
by Shane Walker
read by Eric Michael Summerer
Part 3 of the All Trades series
Jack was told that, one day, he'd have to fight to protect what he and the others have built. That day just knocked on his door and said it was time to retire.
Men representing a real-world corporation have shown up in the game, and they are all but demanding Jack sell All Trades, Inc. for a fraction of what it's worth. Not realizing how big his operation is, Jack has to figure out who they are and what they're planning before they realize just how much he's worth...and what he has to lose.
Add on a quest to save an unborn dragon and an undead threat to his up-and-coming town, and Jack Alltrades is about to be far busier than he ever wanted to be.
If he has the time, he just might answer some of life's most important questions: Is it really that hard to write a book? Do necromancers cover closing costs when you buy their house? Will people like Jack when he's angry?
audiobook
(8)
International Shipping
by Shane Walker
read by Eric Michael Summerer
Part 4 of the All Trades series
And things were going so well...
All Trades, Inc. had cemented itself as the biggest and best business around. If you wanted armor, weapons, potions, or anything else you might possibly need on an adventure, nobody did it better. Unfortunately, a company in the real world took notice and decided they wanted what Jack had. When he said no, things turned ugly.
He might have saved Des-while also killing another demon lord and a monster capable of single handedly wiping out the human capital-but All Trades HQ is a pile of ashes and Zen, Jack's longtime spirit companion, is dead and unable to return from the Spirit Realm. Fortunately, there's a chance to save him. All he has to do is travel between continents, something no player has yet to accomplish, then establish himself in a potentially hostile territory and find a place no living person has ever found. There is one bright side to this whole thing, though: the company that cost him so much has put down roots in the very same place Jack has to travel to. Good thing there's no export tax on revenge, eh?
Welcome back to the world of Jack Alltrades, as we explore life's greatest mysteries: How do you read in the library if the lights are off? What's the dirtiest joke you've heard? And can a man learn guitar without playing it at a party?
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