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About
John C. Wright burst onto the SF scene with the Golden Age trilogy. His next project was the ambitious fantasy sequence, The Last Guardians of Everness.
Wright's new fantasy is a tale about five orphans raised in a strict British boarding school who begin to discover that they may not be human beings. The students at the school do not age, while the world around them does.
The children begin to make sinister discoveries about themselves. Amelia is apparently a fourth-dimensional being; Victor is a synthetic man who can control the molecular arrangement of matter around him; Vanity can find secret passageways through solid walls where none had previously been; Colin is a psychic; Quentin is a warlock. Each power comes from a different paradigm or view of the inexplicable universe: and they should not be able to co-exist under the same laws of nature. Why is it that they can?
The orphans have been kidnapped from their true parents, robbed of their powers, and raised in ignorance by super-beings no more human than they are: pagan gods or fairy-queens, Cyclopes, sea-monsters, witches, or things even stranger than this. The children must experiment with, and learn to control, their strange abilities in order to escape their captors.
Wright's new fantasy is a tale about five orphans raised in a strict British boarding school who begin to discover that they may not be human beings. The students at the school do not age, while the world around them does.
The children begin to make sinister discoveries about themselves. Amelia is apparently a fourth-dimensional being; Victor is a synthetic man who can control the molecular arrangement of matter around him; Vanity can find secret passageways through solid walls where none had previously been; Colin is a psychic; Quentin is a warlock. Each power comes from a different paradigm or view of the inexplicable universe: and they should not be able to co-exist under the same laws of nature. Why is it that they can?
The orphans have been kidnapped from their true parents, robbed of their powers, and raised in ignorance by super-beings no more human than they are: pagan gods or fairy-queens, Cyclopes, sea-monsters, witches, or things even stranger than this. The children must experiment with, and learn to control, their strange abilities in order to escape their captors.
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Reviews
"At times it feels like an arch collaboration between Samuel Beckett (for comic Godot despair) and Gilbert & Sullivan (pirate silliness), working with Lewis Carroll and J. M. Barrie . . . Yet Wright can approach the true uncanny unease, fearful ugliness, and lucent beauty of dream. Then the tale . . . wings forward with inventive impulse, genuinely captivating, a little reminiscent of Orson Scott Card's strangely successful reworking of Russian folklore, Enchantment. . . . [it] is by turns ingenious, absurd, disturbing, elevated, and even moving."
Locus on The Last Guardian of Everness
"Already regarded as one of the best science fiction writers of the last decade for his stirring Golden Age trilogy, John C. Wright proves he has the right stuff to write exciting modern day epic fantasy with the terrific The Last Guardian of Everness."
Midwest Book Review on The Last Guardian of Everness
"The author of The Golden Age begins a new series set in the world of today but tinged with the world of fairy and myth. For most fantasy collections."
Library Journal on The Last Guardian of Everness
Extended Details
- SeriesChronicles of Chaos #1