EBOOK

Gamelife

A Memoir

Michael W. Clune
(0)
Pages
224
Year
2015
Language
English

About

You have been awakened.

Floppy disk inserted, computer turned on, a whirring, and then this sentence, followed by a blinking cursor. So begins Suspended, the first computer game to obsess seven-year-old Michael, to worm into his head and change his sense of reality. Thirty years later he will write: "Computer games have taught me the things you can't learn from people."

Gamelife is the memoir of a childhood transformed by technology. Afternoons spent gazing at pixelated maps and mazes train Michael's eyes for the uncanny side of 1980s suburban Illinois. A game about pirates yields clues to the drama of cafeteria politics and locker-room hazing. And in the year of his parents' divorce, a spaceflight simulator opens a hole in reality.

In telling the story of his youth through seven computer games, Michael W. Clune captures the part of childhood we live alone.

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Reviews

"Unconventionally plotted and oddly moving . . . GAMELIFE argues that our hidden inner world, 'the part of our lives that wasn't involved with people,' can save us in an outside world that doesn't always make us feel whole."
Ethan Gilsdorf, The New York Times Book Review
"Clune's book shows us just how intimate and intense the engagement with video games can be… The book moves in counterpoint, alternating in short subchapters between interior and exterior, life and game, letting the two halves of Clune's experience jostle against each other in unexpected ways."
Gabriel Winslow-Yost, The New York Review of Books
"I never played the games Clune devotes most of his attention to, but his voice makes their obsolete rituals come alive: Sometimes he sounds like a thriller writer, sometimes an art critic, sometimes a poet."
Christian Lorentzen, Vulture

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