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  3. Using Digital Games as Assessment and Instruction Tools

EBOOK

Using Digital Games as Assessment and Instruction Tools

Ryan L. SchaafSeries: Classroom Strategies
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Pages
256
Year
2015
Language
English
Publisher
Solution Tree Press

About

Combine hard work and deep fun in classrooms with digital game–based learning. Students of the always-on generation gain information through different tools and learn differently than generations before them. Discover how to incorporate digital games and use them to craft engaging, academically applicable classroom activities that address content standards and revitalize learning for both teachers and students.

Related Subjects

  • Professional Development
  • Education
  • Adult Nonfiction

Extended Details

  • SeriesClassroom Strategies

    Artists

    Ryan L. SchaafAuthor