Skip to main content
  • Hoopla logo
    Powered by Hoopla
  • Browse
  • My Hoopla
  • Log In
Books, videos, and music - all free from your public library!
LoginSign Up

Footer

Hoopla logo, Go to homepage
  • For Patrons
  • For Libraries (opens in new window)
  • For Vendors (opens in new window)
  • Facebook (opens in new window)
  • X (opens in new window)
  • Instagram (opens in new window)
  • YouTube (opens in new window)
  • TikTok (opens in new window)
  • LinkedIn (opens in new window)

Our Company

  • Our Story
  • Get Hoopla for your Library (opens in new window)
  • Get your content on hoopla (opens in new window)
  • Join our team (opens in new window)
  • Accessibility Statement

Our Content

  • Audiobooks
  • Ebooks
  • Movies
  • Television
  • Comics
  • BingePasses
  • Music
  • The Loop Blog

Help

  • Help Center
  • Submit Feedback
  • Facebook (opens in new window)
  • X (opens in new window)
  • Instagram (opens in new window)
  • YouTube (opens in new window)
  • TikTok (opens in new window)
  • LinkedIn (opens in new window)
  • Download on the App Store (opens in new window)
  • Get it on Google Play (opens in new window)
  • Available at Amazon Appstore (opens in new window)
© 2026 Midwest Tape, LLC. All rights reserved. Privacy Policy | Terms of Use
  1. Navigate Home
  2. Ebooks
  3. The Handheld Club

EBOOK

The Handheld Club

Architecture of Consoles: A Practical Analysis (Collection)

Rodrigo CopettiSeries: Architecture of Consoles: A Practical Analysis
5
(1)
sign up
Pages
156
Year
2026
Language
English
Publisher
Rodrigo Copetti

About

Looking at the evolution of video game consoles is fascinating. While conventional PCs tend to evolve 'incrementally', new generations of consoles introduce completely new ways of working. The writings you see here are part of a series aimed at uncovering the rationale behind the latest trends in technology. They will also demonstrate why each system can't be summarised by its 'bits', megahertz, amount of RAM and whatnot.This volume includes the hardware and software analysis of the Game Boy (1989), Game Boy Color (1998), Game Boy Advance (2001), Nintendo DS (2004), and PlayStation Portable (2004)-a special group I have titled 'The Handheld Club'.About this editionThis edition originates from the articles initially published on my personal website, it's been re-styled to take advantage of the capabilities of the book format.While similar in content, interactive widgets have been simplified to work with a static environment - in other words, anything that physical paper allow us.

Related Subjects

  • Computer Architecture
  • Computers
  • Adult Nonfiction
  • Computer Engineering
  • Computer Science
  • General
  • Hardware
  • Chips & Processors

Extended Details

  • SeriesArchitecture of Consoles: A Practical Analysis

    Artists

    Rodrigo CopettiAuthor