~ Prequel novella to the USA Today bestselling FEYLAND series~ Award-winning YA Urban Fantasy - High-tech gaming and ancient magic collide when an immersive game opens a gateway to the treacherous Realm of Faerie. Jennet Carter never thought hacking into her dad's new epic-fantasy sim-game would be so exciting... or dangerous. Behind the immersive interface of Feyland lies something far more sinister than lines of code. The virtual world is a direct gateway to the Realm of Faerie-and its dangerous dark magic is very real. ✓ YA / Crossover Cyber-Fantasy ✓ LitRPG and GameLit Elements ✓ Cyberpunk / High-Tech Virtual Reality ✓ Fae Realm/Traditional Faerie Folklore ✓ Hacker Heroine / Gamer Girl ✓ Trapped in a Game / Simulation Glitch ✓ High-Stakes Combat and Quests ✓ Prequel Novella
- Length: Novella (approx. 15,000 words / 50 pages) - Vibes: Fast-paced, high-tech, magical, adventurous, quick read - Setting: A near-future cyberpunk world and the Unseelie Court of Faerie - Trope Tags: VR simulation, trapped in a game, fae lore - Ending: Prequel (Leads directly into Book 1, The Dark Realm) - Perfect for fans of: Marie Lu (Warcross), Ernest Cline (Ready Player One), and Melissa Marr Log into the USA Today bestselling universe in this high-octane prequel where the game is virtual, but the danger is real.