Skip to main content
  • Hoopla logo
  • Browse
  • My Hoopla
  • Log In
Books, videos, and music - all free from your public library!
LoginSign Up

Footer

Hoopla logo, Go to homepage
  • For Patrons
  • For Libraries (opens in new window)
  • For Vendors (opens in new window)
  • Facebook (opens in new window)
  • X (opens in new window)
  • Instagram (opens in new window)
  • YouTube (opens in new window)
  • TikTok (opens in new window)
  • LinkedIn (opens in new window)

Our Company

  • Our Story
  • Get Hoopla for your Library (opens in new window)
  • Get your content on hoopla (opens in new window)
  • Join our team (opens in new window)
  • Accessibility Statement

Our Content

  • Audiobooks
  • Ebooks
  • Movies
  • Television
  • Comics
  • BingePasses
  • Music
  • The Loop Blog

Help

  • Help Center
  • Submit Feedback
  • Facebook (opens in new window)
  • X (opens in new window)
  • Instagram (opens in new window)
  • YouTube (opens in new window)
  • TikTok (opens in new window)
  • LinkedIn (opens in new window)
  • Download on the App Store (opens in new window)
  • Get it on Google Play (opens in new window)
  • Available at Amazon Appstore (opens in new window)
© 2026 Midwest Tape, LLC. All rights reserved. Privacy Policy | Terms of Use
  1. Navigate Home
  2. Ebooks
  3. Quest for Learning

EBOOK

Quest for Learning

How to Maximize Student Engagement

Marie Alcock
(0)
sign up
Pages
160
Year
2017
Language
English
Publisher
Solution Tree Press

About

With Foreword by Heidi Hayes Jacobs. It's crucial for 21st century teachers and students to determine together what a student will learn and at what pace. This book dives deep into quest learning, a customizable inquiry model tailored to a student's interests, needs, and abilities. Learn how to use questing to engross students in emotionally gripping learning experiences, engage them with actionable goals, build 21st century skills, and promote collaboration in online and physical spaces. Learn how to motivate students using the education quest model: Foster students' 21st century learning by engaging critical thinking, creativity, collaboration, and self-direction. Form learning partnerships with students that lead to co-teaching and co-learning. Explore the three main design types through which students can quest to learn: (1) inquiry, (2) network, and (3) game. Investigate the guided inquiry design decisions involved in identifying a quest, determining checkpoints, and helping students reflect on their quest. Use formative assessment templates for engaging students in learning. Contents: Foreword by Heidi Hayes Jacobs. Introduction. Part I: Establishing. Chapter 1: Making the Case for Questing. Chapter 2: Identifying Questing Components. Chapter 3: Inquiring With Question Design. Chapter 4: Playing With Game Design. Chapter 5: Building Connections with Network Design. Part II: Guiding. Chapter 6: Launching the Quest. Chapter 7: Introducing Students to Quests. Chapter 8: Providing Instructional Support. Chapter 9: Demonstrating Learning. Appendix A: Frequently Asked Questions. Appendix B: Questing Framework Questions Aligned to Decision Matrix. Appendix C: Sample Complete Quest. References and Resources. Index.

Related Subjects

  • General
  • Teaching
  • Education
  • Adult Nonfiction

Artists

Marie AlcockAuthor