EBOOK

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This edition of the bestselling “Python for Kids,” which brings you (and your parents) into the world of programming-has been completely updated to use the latest version of Python, along with tons of new projects!
Python is a powerful programming language that's easy to learn and fun to use! But books about programming in Python can be dull and that's no fun for anyone.
“Python for Kids” brings kids (and their parents) into the wonderful world of programming. Jason R. Briggs guides you through the basics, experimenting with unique (and hilarious) example programs featuring ravenous monsters, secret agents, thieving ravens, and more. New terms are defined; code is colored and explained; puzzles stretch the brain and strengthen understanding; and full-color illustrations keep you engaged throughout.
By the end of the book, you'll have programmed two games: a clone of the famous Pong, and "Mr. Stick Man Races for the Exit", a platform game with jumps and animation.
As you strike out on your programming adventure, you'll learn how to:
• Use fundamental data structures like lists, tuples, and dictionaries
• Organize and reuse your code with functions and modules
• Use control structures like loops and conditional statements
• Draw shapes and patterns with Python's turtle module
• Create games, animations, and other graphical wonders with tkinter
Why should serious adults have all the fun? “Python for Kids” is your ticket into the amazing world of computer programming.
Python is a powerful programming language that's easy to learn and fun to use! But books about programming in Python can be dull and that's no fun for anyone.
“Python for Kids” brings kids (and their parents) into the wonderful world of programming. Jason R. Briggs guides you through the basics, experimenting with unique (and hilarious) example programs featuring ravenous monsters, secret agents, thieving ravens, and more. New terms are defined; code is colored and explained; puzzles stretch the brain and strengthen understanding; and full-color illustrations keep you engaged throughout.
By the end of the book, you'll have programmed two games: a clone of the famous Pong, and "Mr. Stick Man Races for the Exit", a platform game with jumps and animation.
As you strike out on your programming adventure, you'll learn how to:
• Use fundamental data structures like lists, tuples, and dictionaries
• Organize and reuse your code with functions and modules
• Use control structures like loops and conditional statements
• Draw shapes and patterns with Python's turtle module
• Create games, animations, and other graphical wonders with tkinter
Why should serious adults have all the fun? “Python for Kids” is your ticket into the amazing world of computer programming.