Pages
200
Year
2015
Language
English

About

Suzanne Thurston spends all her free time working on her video game. This isn't an ordinary game--instead of using a normal controller, Suzanne designs the Total Immersion Interface, a virtual reality helmet that puts the player right in the game. Now Suzanne's ready to test the game out, along with her two best friends, Brit and Mikayla. At first everything seems to go right as they fight monsters and take on a quest from King Ramses. But Suzanne's about to learn that Io isn't exactly how she programmed it.



Queens of Cyberspace is a 6-book series from EPIC Press.



Some titles may contain explicit content and/or language. For Suzanne, Brit, and Mikayla, gaming is everything. Suzanne's upped the ante by combining her own game world with the Total Immersion Interface, an invention that lets the girls enter the game. But when the game starts to glitch, the girls get trapped in the virtual world, with no save points and no way out. They'll have to find a way back to reality before their health or their time runs out.



Queens of Cyberspace is a six-book series from EPIC Press.



Some titles may contain explicit content and/or language.

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