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  3. Practical Game AI Programming

EBOOK

Practical Game AI Programming

Micael Dagraça
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Pages
348
Year
2017
Language
English
Publisher
Packt Publishing

About

The book starts with the basics examples of AI for different game genres and directly jumps into defining the probabilities and possibilities of the AI character to determine character movement. Next, you'll learn how AI characters should behave within the environment created. Moving on, you'll explore how to work with animations. You'll also plan and create pruning strategies, and create Theta algorithms to find short and realistic looking game paths. Next, you'll learn how the AI should behave when there is a lot of characters in the same scene. You'll explore which methods and algorithms, such as possibility maps, Forward Chaining Plan, Rete Algorithm, Pruning Strategies, Wall Distances, and Map Preprocess Implementation should be used on different occasions. You'll discover how to overcome some limitations, and how to deliver a better experience to the player. By the end of the book, you think differently about AI.

Related Subjects

  • Games
  • Programming
  • Computers
  • Adult Nonfiction
  • C++
  • Languages
  • General
  • Internet

Artists

Micael DagraçaAuthor