EBOOK

Oculus Rift in Action

Alex Benton
(0)
Pages
440
Year
2015
Language
English

About

Oculus Rift in Action introduces the powerful Oculus Rift headset and teaches you how to integrate its many features into 3D games and other virtual reality experiences. You'll start by understanding the capabilities of the Rift hardware. Then you'll follow interesting and instantly-relevant examples that walk you through programming real applications using the Oculus SDK. Examples are, provided for both using the Oculus C API directly and for using Unity, a popular development and 3D graphics engine, with the Oculus Unity integration package.

Experience with C++, C#, or another OO language is, assumed.

What's Inside

• Creating immersive VR
• Integrating the Rift with the Unity 3D SDK
• Implementing the mathematics of 3D
• Avoiding motion-sickness triggers

Table of Contents
PART 1 GETTING STARTED
• Meet the Oculus Rift. PART 2 USING THE OCULUS C API
• Creating your first Rift interactions
• Pulling data out of the Rift: working with the head tracker
• Sending output to the Rift: working with the display
• Putting it all together: integrating head tracking and 3D rendering
• Performance and quality. PART 3 USING UNITY
• Unity: creating applications that run on the Rift
• Unity: tailoring your application for the Rift. PART 4 THE VR USER EXPERIENCE
• UI design for VR
• Reducing motion sickness and discomfort. PART 5 ADVANCED RIFT INTEGRATIONS
• Using the Rift with Java and Python
• Case study: a VR shader editor
• Augmenting virtual reality

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