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About
There's no reason to trust a man who lies to you. Why
trust an alien who does the same?
Luther and Team Cowboy are doing their best to put the
tragedy of Antarctica behind them, still unsure about the intentions of the
Voltaxians and the mysterious alien girl who keeps appearing before Luther.
An enemy of an enemy may be a friend, but what happens
when the mutual enemy is defeated?
Team Cowboy's only option is to get stronger and push ahead
in preparation for the spring epic championships. With the WDEA desperate to
minimize the political fallout of the Antarctica incident, Team Cowboy no
longer is assured a place in the championships.
A man taken by surprise was a man not ready for a fight.
Luther and his friends have one chance to secure their
place: by serving as a rescue party for a lower-ranked party. Team Cowboy is
happy to sit back, help another party and bask in the respect that comes with
being strong enough for a role.
A simple, weak starter dungeon was never supposed to be a
problem, but soon, Luther is forced to weigh the value of human lives.
The net is tightening, and Luther's freedom is at risk.
All the while, a magic-using hunter lurks in Seattle with an
unusual target, off-duty dungeon explorers. The government and Voltaxians have
their own reasons for minimizing the crime. Nobody is willing to confront the
truth of how dangerous the hunter is, especially one who is interested in
taking down the most famous dungeon-diving cowboy on Earth.
trust an alien who does the same?
Luther and Team Cowboy are doing their best to put the
tragedy of Antarctica behind them, still unsure about the intentions of the
Voltaxians and the mysterious alien girl who keeps appearing before Luther.
An enemy of an enemy may be a friend, but what happens
when the mutual enemy is defeated?
Team Cowboy's only option is to get stronger and push ahead
in preparation for the spring epic championships. With the WDEA desperate to
minimize the political fallout of the Antarctica incident, Team Cowboy no
longer is assured a place in the championships.
A man taken by surprise was a man not ready for a fight.
Luther and his friends have one chance to secure their
place: by serving as a rescue party for a lower-ranked party. Team Cowboy is
happy to sit back, help another party and bask in the respect that comes with
being strong enough for a role.
A simple, weak starter dungeon was never supposed to be a
problem, but soon, Luther is forced to weigh the value of human lives.
The net is tightening, and Luther's freedom is at risk.
All the while, a magic-using hunter lurks in Seattle with an
unusual target, off-duty dungeon explorers. The government and Voltaxians have
their own reasons for minimizing the crime. Nobody is willing to confront the
truth of how dangerous the hunter is, especially one who is interested in
taking down the most famous dungeon-diving cowboy on Earth.
Related Subjects
Extended Details
- SeriesDungeon Core TV #4