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  3. Making Games

EBOOK

Making Games

The Politics and Poetics of Game Creation Tools

Stefan WerningSeries: Playful Thinking
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Pages
176
Year
2021
Language
English
Publisher
MIT Press

About

An argument that production tools shape the aesthetics and political economy of games as an expressive medium.

In Making Games, Stefan Werning considers the role of tools (primarily but not exclusively software), their design affordances, and the role they play as sociotechnical actors. Drawing on a wide variety of case studies, Werning argues that production tools shape the aesthetics and political economy of games as an expressive medium. He frames game-making as a (meta) game in itself and shows that tools, like games, have their own "procedural rhetoric" and should not always be conceived simply in terms of optimization and best practices.

Related Subjects

  • Video & Mobile
  • Games & Activities
  • Adult Nonfiction
  • General
  • Software Development & Engineering
  • Computers
  • Games
  • Programming

Extended Details

  • SeriesPlayful Thinking

    Artists

    Stefan WerningAuthor