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  3. Introduction to Area-Based Anti-Aliasing for CGI

EBOOK

Introduction to Area-Based Anti-Aliasing for CGI

Michel A. Rohner
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Year
2024
Language
English
Publisher
Gotham Books

About

Computer Generated Imagery (CGI) consists of computer applications for creating images in art, video games and 3D animation. These images consist of 2 dimensional arrays of pixels (picture elements), such as 1kx1k pixels for example. When images are computed using a single sample per pixel, they show aliasing artifacts such as stairsteps on feature edges (jaggies). Aliasing artifacts can be minimized by applying Anti-Aliasing (AA) techniques, such as Multi-Sample AA (MSAA). With MSAA, several images are computed for a few sample points per pixel, followed by images averaging. MSAA is computation intensive, slow, costly and with mixed results.



The author has developed a new approach to AA, Area-Based AA (ABAA), that is vastly superior to MSAA. ABAA relies on subpixel area-sampling instead of point-sampling. It produces better quality images. It is also much faster, simpler, low-power and low-cost. With all these advantages, ABAA should be widely accepted for future 3D CGI implementations.



This book has three versions and this is the introductory version.

Related Subjects

  • General (Computers)
  • Computers
  • Adult Nonfiction
  • General (Programming)
  • Programming

Artists

Michel A. RohnerAuthor