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  3. Gaming Cancer

EBOOK

Gaming Cancer

How Building and Playing Video Games Can Accelerate Scientific Discovery

Jeff Yoshimi
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Pages
240
Year
2025
Language
English
Publisher
MIT Press

About

Can experimenting with game design increase our chances of finding a cure for cancer?

Cancer is crafty, forcing us to be just as clever in our efforts to outfox it, and we've made excellent progress, but is it time for a new play in the playbook? In “Gaming Cancer”, Jeff Yoshimi proposes a new approach to fighting an increasingly exhausting war. By putting the work of cancer research into the hands of nonspecialists, Yoshimi believes, we can accelerate the process of out-gaming the disease once and for all.

Gamers have already used “serious games” to discover new galaxies, digitize ancient texts, decode viruses, and solve theoretical problems in neuroscience. Cancer is a multi-layered threat, and our best bet at overcoming it is via more minds working in concert. “Gaming Cancer” is an instruction manual for engineering games that motivate users to strain and sweat to find cancer cures. It integrates game design with research in cancer biology, data visualization techniques, and developments in cognitive science and AI, while remaining sensitive to the limitations of citizen science and ethical concerns. Yoshimi sees in cutting-edge game technology the potential to educate and empower people to outwit cancer, an indirect route to richer science literacy that draws on the boundless resources of the mind.

This book offers anyone invested in beating this seemingly intractable disease a concrete playbook that combines real science with creative vision to defeat the boss monster, cancer.

Related Subjects

  • Research & Methodology
  • Science
  • Adult Nonfiction
  • Video & Mobile
  • Games & Activities
  • Ethics

Artists

Jeff YoshimiAuthor