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  3. Computer Graphics Programming in Opengl With Java

EBOOK

Computer Graphics Programming in Opengl With Java

Mercury Learning and Information
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Pages
536
Year
2024
Language
English
Publisher
Packt Publishing

About

This book is designed for computer science undergraduates and professionals interested in mastering 3D graphics using OpenGL in Java with JOGL. It follows a "teach-yourself" format with numerous examples that can be run as presented. Unique in its approach, it covers OpenGL 4.0+ shader programming using Java, providing all the necessary materials to install JOGL and execute every example. The course starts with an introduction to OpenGL and the graphics pipeline, followed by mathematical foundations essential for 3D graphics. It then delves into managing 3D graphics data, texture mapping, and creating 3D models. Lighting, shadows, and enhancing surface detail are covered, along with advanced techniques like parametric surfaces, tessellation, and geometry shaders. The final chapters explore simulating water, ray tracing, and stereoscopy for 3D glasses and VR headsets. This book equips readers with comprehensive skills in OpenGL programming and 3D graphics, making it an invaluable resource for developing sophisticated graphics applications. The practical approach ensures thorough learning, bridging the gap between theory and application.

Related Subjects

  • Imaging Systems
  • Technology & Engineering
  • Adult Nonfiction
  • Java
  • Languages
  • Computers
  • Computer Graphics
  • Software Development & Engineering

Artists

Mercury Learning and InformationAuthor
V. Scott GordonAuthor