Year
2026
Language
English

About

The fourth book in Erin Ampersand's unputdownable LitRPG series in which everyone on Earth is forced to take part in a worldwide survival competition-everyone, including Meghan Moretti and her three lovably chaotic kids.

Meghan, Pointy, and the kids have conquered Challenges, gathered allies, and bought themselves a little breathing room.

Pointy thinks she has a way to contact the artificial intelligence controlling the contest. She wants to convince it to give her information. Maybe she can get it to tweak the rules!

If she can, it could be critical to humanity's survival.

But how will the aliens running the contest react?

At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
Erin Ampersand is from a minor branch of the Punctuation Peerage. Neither as elegant as the noble Parentheses, nor as respected as the heroic Dashes, the Ampersands are considered little better than the scurrilous Interrobangs.

In addition to books, Erin loves puzzles and games of all sorts, from tabletop RPGs to videogames, although she is rather bad at platformers and hopeless at first-person shooters. She owns enough board games to capsize a standard canoe.
"Nobody feels tension quite like a parent who is responsible for keeping their children alive, and nobody can spin that tension into pure gold like Erin Ampersand. I love these books!" -Matt Dinniman, New York Times bestselling author of Dungeon Crawler Carl

"A kick-ass mom in a post-apocalyptic world?! Yes, please. The perfect entry-point to the LitRPG genre." -Felicia Day, actress and New York Times bestselling author of You're Never Weird on the Internet (Almost)

Related Subjects

Reviews

"Nobody feels tension quite like a parent who is responsible for keeping their children alive, and nobody can spin that tension into pure gold like Erin Ampersand. I love these books!"
Matt Dinniman, New York Times bestselling author of Dungeon Crawler Carl

Extended Details

Artists