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  3. Ascenti: Humans Opening to AI

EBOOK

Ascenti: Humans Opening to AI

Various Authors
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Year
2024
Language
English
Publisher
Durvile Publications

About

"The Ascenti AI Project" is about AI and Creativity. Ascenti: Humans Opening to AI book features a diverse group of professionals, known as "creatives," who specialize in visual art, writing, photography, audiobook performance, music, and computer games. These individuals experiment by inspiring AI apps to generate works based on prompts derived from their original artworks and writings, then interpret AI's outcomes. Some of the creatives find that AI provides positive solutions to overcome visual or other challenges they face. Other creatives uncover methods where AI supplements or amplifies their artistic visions. Conversely, there are those who voice AI's limitations and shortcomings. The Ascenti Project includes the book Ascenti: Humans Opening to AI, the website at ascenti-project.com, and Durvile & UpRoute's "Ascenti-AI 2024: Symposium on AI and Creative Arts," held in April, 2024 in partnership with the Calgary Public Library.



Foreword
Portal to the Future, Steve DiPaola PhD
AI and Literacy at the Tsuut'ina Nation, DerRic Starlight
Preface
Accessibility and Affinities
Lorene Shyba PhD, James R. Parker PhD



1. "Totalizator" Scene and 2 AI Responses
Clem Martini
2. West coast Home Design and Art
Dagmar Jamieson
3. The Key and the Asemic Writings
Verna Vogel
4. Casting My Fate to the Algorithm
Rich Théroux
5. A Trainride is a Lifetime
Uchechukwu Peter Umezurike PhD
6. Mother Son: Light Frequencies
Julian Hobson
8. Music in the Uncanny Valley
Kenna Burima
7. The Tethys Sea Expedition
Eveline Kolijn
9. Seeking the Mystery
Rosemary Griebel
10. Audio Believability
Lorene Shyba PhD
11. Red Rock Coulee Study
John Heerema PhD
12. AI in Computer Games
James R. Parker PhD
Index libri
Verbum finale


The cultural and artistic roles of AI have received little attention so far. The Ascenti book is a welcome opening in that direction. It deals with AI used in creating visual arts, literature, and computer games, and analyzes both the new opportunities and limitations in these areas. -Frans Mäyrä, PhD, Researcher of Culture and Society

Related Subjects

  • Digital
  • Art
  • Adult Nonfiction
  • General
  • Artificial Intelligence
  • Computers

Artists

Various AuthorsAuthor