AUDIOBOOK

About
"If you're a fan of Stephen King and Stranger Things, then this is the book for you." -Richard Chizmar, New York Times bestselling author
Stranger Things meets The Walking Dead in this chilling horror novel based on the terrifying urban legend about a video game created by the government for psychological warfare.
October, 1982. Forced to move to the quiet seaside town of Tasker Bay by her mother, the only thing on high schooler Andi's mind is saving up enough money to return to her old stomping grounds in Silicon Valley. Her self-taught skills with all things electronic make her a perfect fit for a job at the dingy local arcade where she can tune out from life and bankroll her eventual escape.
Pining over the distant and aloof Andi is Ro, the son of Tasker Bay's sheriff, who begins spending more time at the arcade. Despite promising herself she wouldn't get attached to anyone in town, Andi finds herself opening up to the thoughtful, like-minded Ro.
With Polybius-a new bleeding-edge game of unknown origin arrives-the shop is suddenly overwhelmed with players fighting for time on the machine. Seemingly overnight, a virus-like epidemic grips Tasker Bay while a violent coastal storm rolls in, isolating it from the outside world. People begin experiencing fits of anger, paranoia, and hallucinations-no one can be trusted. After a grisly act of violence goes unsolved, the town descends into chaos. Is the arrival of this mysterious game and the disorder in Tasker Bay a coincidence? Convinced the dire situation is somehow linked to Polybius, Andi and Ro desperately search for clues that might stop the spread before they, too, begin experiencing side effects… Collin Armstrong has worked in the entertainment industry for over a decade developing, writing, and producing material for outlets including 20th Century Fox TV, ABC Family, Bleecker Street, Viaplay, Discovery, and the LA Times Studios. Polybius is his first novel. He lives in Los Angeles with his wife and children.
Stranger Things meets The Walking Dead in this chilling horror novel based on the terrifying urban legend about a video game created by the government for psychological warfare.
October, 1982. Forced to move to the quiet seaside town of Tasker Bay by her mother, the only thing on high schooler Andi's mind is saving up enough money to return to her old stomping grounds in Silicon Valley. Her self-taught skills with all things electronic make her a perfect fit for a job at the dingy local arcade where she can tune out from life and bankroll her eventual escape.
Pining over the distant and aloof Andi is Ro, the son of Tasker Bay's sheriff, who begins spending more time at the arcade. Despite promising herself she wouldn't get attached to anyone in town, Andi finds herself opening up to the thoughtful, like-minded Ro.
With Polybius-a new bleeding-edge game of unknown origin arrives-the shop is suddenly overwhelmed with players fighting for time on the machine. Seemingly overnight, a virus-like epidemic grips Tasker Bay while a violent coastal storm rolls in, isolating it from the outside world. People begin experiencing fits of anger, paranoia, and hallucinations-no one can be trusted. After a grisly act of violence goes unsolved, the town descends into chaos. Is the arrival of this mysterious game and the disorder in Tasker Bay a coincidence? Convinced the dire situation is somehow linked to Polybius, Andi and Ro desperately search for clues that might stop the spread before they, too, begin experiencing side effects… Collin Armstrong has worked in the entertainment industry for over a decade developing, writing, and producing material for outlets including 20th Century Fox TV, ABC Family, Bleecker Street, Viaplay, Discovery, and the LA Times Studios. Polybius is his first novel. He lives in Los Angeles with his wife and children.
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Reviews
"Rachanee Lumayno performs one of the most fascinating and unique novels of the year with skill equal to the quality of the book. Lumayno breathlessly delivers a truly frightening story about an early video game that is too powerful to resist. Her dynamic rendering makes this audiobook as current as today's scary headlines on the future of AI. In the novel, Andi, an aloof genius, is the first to figure out that the prototype video game was never supposed to be released. Her friend, Roman, is slower on the uptake, as is his dad, a sheriff. When their small town is plagued by mysterious deaths and assaults, they have to face the fact that the digital age has begun. M.S. � AudioFile 2025, Portland, Maine"
AudioFile