The artificer has no client this time-and the stakes are far higher than usual. A friend must be saved.
The trail leads into disputed lands, home to an ancient people-ruled by unfamiliar magic, riddled with anomalies, and brimming with discoveries no one expected. The final pair of magical aspects marks the start of a much longer journey. And the rescue mission is no longer just about saving people, but entire worlds. At least, that's what their inhabitants claim . . .
Yet no challenge is impossible for Count Voznesensky-even the completely unexpected kind. On the contrary, he finds it more exciting this way!