AUDIOBOOK

About
Seventeen-year-old gamer Anya awakens from a nightmare to find herself in a brutal virtual battlefield she thought could only be controlled with a game controller-a brutal digital battlefield called "War of Assassins and Spies." Here, every player has only one mission:
Kill Anya.
No skills. No cheats. No respawns.
To survive, Anya must hone her instincts from the real world, undergo rigorous training, and decide who to trust in a game where allies might betray and enemies might seem familiar.
Her best friend, Becky-whose weapon is a frying pan-may be leaking information to the enemy. And then there's her former rival, now teammate, Damian, who harbors a shocking secret:
He's not human. He's a clone.
Death looms ever closer, and the only way out lies buried in a mysterious central tower. Anya must push her limits, question everything-even herself-and uncover the true reason she came to this world.
What will be the biggest turning point?
She's not playing a game.
She is the game itself.
Kill Anya.
No skills. No cheats. No respawns.
To survive, Anya must hone her instincts from the real world, undergo rigorous training, and decide who to trust in a game where allies might betray and enemies might seem familiar.
Her best friend, Becky-whose weapon is a frying pan-may be leaking information to the enemy. And then there's her former rival, now teammate, Damian, who harbors a shocking secret:
He's not human. He's a clone.
Death looms ever closer, and the only way out lies buried in a mysterious central tower. Anya must push her limits, question everything-even herself-and uncover the true reason she came to this world.
What will be the biggest turning point?
She's not playing a game.
She is the game itself.