TELEVISION

About
The adventures of the video game character and his family.
Related Subjects
Episodes
1 to 3 of 13
1. Presidential Pac-Nappers/Stuck Up/Picnic In Pacland
30m
Mezmaron plans to take over the "Yellow House," home of Pac-President, so that Pac-Man will be forced to reveal the location of the Power Forest/30 second bridge/Unaware that the ghosts are out to get him, Pac-Man enjoys his day on a picnic with his family.
2. The Great Pac-Quake/Ghost Galore/Hocus-Pocus Pac-Man
30m
Mezmaron's computerized earthquake device shakes Pacland into a frenzy, giving the ghosts a chance to steal a map of Pacland from the museum./30 second bridge/Pac-man's afternoon nap is disrupted by Pac-Baby, so he decides to entertain the youngster with a little magic.
3. Southpaw Packy/Canned Canine/Pac-Baby Panic
30m
The Pacland-World Series seems doomed when the ghost monsters invade the field and deflate the players./30 second bridge/Mezmaron tries to steal Pac-Man's super power-pellets and gets Pac-Baby instead.
4. Pacula/It's A Hole?/Trick Or Chomp
30m
Mezmaron creates Pacula, a vampire, to replace the bungling ghosts/30 second bridge/Pac-Baby's first Halloween is almost a disaster when the trick-or-treating family runs into ghost monsters.
5. Super Ghosts/Hose Of First/The Pac-Man In The Moon
30m
Mezmaron creates a formula that turns the ghosts into super creatures that wreak havoc on Pacland./30 second bridge/Mezmaron's ghosts steal the Pac-Shuttle so they can place an ultrasonic magnet on the moon to suck up all power pellets.
6. Invasion Of The Pac-Pups/Gimme A Hand/Journey To The Center Of Pacland
30m
The stork brings a bundle of little Pac-Pups to Pac-Man's door and everyone is in for a litter of trouble./30 second bridge/Mezmaron and his ghosts dig under Pac-City to catch Pac-Man and force Ms. Pac to tell where the Power Forest is.
Extended Details
- SeriesPac-Man
- Closed CaptionsEnglish