Xanth
audiobook
(7)
Demons Don't Dream
by Piers Anthony
read by James Fouhey
Part 16 of the Xanth series
"Series fans will find themselves right at home" as a computer game draws two players into the illusion-, pun-, and dragon-filled land of Xanth (Kirkus Reviews).
Sixteen-year-old Dug has yet to be impressed by a computer game, but that's before he gets hooked by Companions of Xanth-and the beguilingly beautiful princess-serpent he's chosen to guide him. Nada Naga has her work cut out for her keeping Dug's eyes on the magical prize . . . and off of her human form.
Kim is no stranger to Xanth, which is why she chooses her favorite companion, Jenny Elf, to accompany her through its marvels-and dangers. Though Kim's hyper-enthusiasm is infectious, she doesn't really believe that Xanth is real, and it's up to Jenny to prove it.
What the two players don't know is that there's more at stake than winning; the very existence of Xanth hangs in the balance. Demons may run the game, but there are voids to avoid, loan sharks to outswim, and Com Pewter-the most evil machine of all-to outwit. Not to mention that a companion may be just as willing to sabotage Dug and Kim as help them succeed . . .
Contains mature themes.
audiobook
(36)
Isis Orb
by Piers Anthony
read by Brett Barry
Part 40 of the Xanth series
In Xanth, everyone has a talent. But that doesn't mean everyone loves his talent, and no one understands that better than Hapless. Endowed with the ability to conjure any instrument he wants, Hapless could be an extraordinary musician if only he could play a tune that didn't fall ear-piercingly flat. His one desire is to find an instrument he can play. When the Good Magician hears about Hapless's desperate desire, he sends the young man on a quest to find the elusive Isis Orb, a magical talisman that could fulfill his wish. Setting out to achieve the impossible, Hapless meets an eclectic mix of creatures that join him on his journey, all with wishes they hope the Isis Orb will grant.
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