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#1 New York Times best-selling author Brandon Mull returns to Fablehaven with a brand-new story starring the comedic satyrs, Newel and Doren, and their battle against a gorgon.
Everyone's favorite satyrs are back at Fablehaven after helping Dragonwatch put an end to the dragon rebellion. Truth be told, with everything they've been through, Newel and Doren are maturing into more responsible citizens. The thought of growing out of adolescence has the two goatmen in crisis mode. If that isn't enough to worry about, there's a new threat at Fablehaven. A few unlucky inhabitants have been found petrified, turned to stone, including some of their fellow satyrs. Could a rampaging gorgon be on the loose?
Newel and Doren become intrigued after an informant divulges information about a legendary listening doll-a talisman with the power to reveal the antidote for any magical malady-hidden somewhere in the Florida swamplands. If the mystical doll can solve any problem, maybe she has the answer of how to turn back the clock, so they won't have to grow up.
Perhaps a trip to Florida is just what Newel and Doren need to get their mojo back in time to win the annual Satyr Games. Two new challengers, Barrett and Hoff, are talking smack about dethroning Newell and Doren as perennial champions of the games. And the new opponents have a smartphone!
Finding the listening doll and saving Fablehaven is important, sure. But Newel and Doren are also desperate for a smartphone of their own. Let the adventure and the games begin!
Everyone's favorite satyrs are back at Fablehaven after helping Dragonwatch put an end to the dragon rebellion. Truth be told, with everything they've been through, Newel and Doren are maturing into more responsible citizens. The thought of growing out of adolescence has the two goatmen in crisis mode. If that isn't enough to worry about, there's a new threat at Fablehaven. A few unlucky inhabitants have been found petrified, turned to stone, including some of their fellow satyrs. Could a rampaging gorgon be on the loose?
Newel and Doren become intrigued after an informant divulges information about a legendary listening doll-a talisman with the power to reveal the antidote for any magical malady-hidden somewhere in the Florida swamplands. If the mystical doll can solve any problem, maybe she has the answer of how to turn back the clock, so they won't have to grow up.
Perhaps a trip to Florida is just what Newel and Doren need to get their mojo back in time to win the annual Satyr Games. Two new challengers, Barrett and Hoff, are talking smack about dethroning Newell and Doren as perennial champions of the games. And the new opponents have a smartphone!
Finding the listening doll and saving Fablehaven is important, sure. But Newel and Doren are also desperate for a smartphone of their own. Let the adventure and the games begin!
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