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Adventure of the Engineer's Thumb
Vincent GoodwinSeries: Graphic Novel Adventures of Sherlock Holmes4.3
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When Mr. Victor Hatherly enters Dr. Watson's office with a missing thumb, he says the story is so unbelievable he can't go to the police. So, Watson brings Hatherly to Holmes who can solve unsolvable cases. Join Holmes and Watson on the hunt for the engineer's thumb. Graphic Planet is an imprint of Magic Wagon, a division of ABDO Group. Grades 3-8.