Chess Puzzles
ebook
(0)
King Pawn Puzzles
by Tim Sawyer
Part 1 of the Chess Puzzles series
How to Solve king Pawn Chess Puzzles - Library Edition These 200 puzzles teach you the most important chess skill. You find checkmates to win quickly in the opening. This book focuses on King Pawn Open Games 1.e4 e5. You have 50 mates in one and 50 mates in two with each color. I gives you a wide variety of common mates that go way beyond the simple Qxf7 mate. There are 3 levels of skill:First, you learn what checkmates can occur in the opening.Second, you learn to solve them all correctly.Third, you learn them so well that you cannot miss them. Champions practice the basics. Basketball players shoot foul shots every day. Golf pros putt for dough. Comedians rehearse one line jokes over and over. Officers practice at gun ranges. These checkmates are your target practice. Your opponent's king cannot move when it is your move. He is stuck on one square for the moment. All you have to do is check the king immediately so that he cannot escape. How are the puzzles easy? Because every move is a check. Even the mates in two begin with a check. How are they puzzles? Because there is more than one possible check. Puzzles 1 to 100 are all White to move. White starts at the bottom of those diagrams. Puzzles 101 to 200 are all Black to move. Black starts at the bottom of those diagrams. Repeated practice makes you a winner. Go forth and win!
ebook
(0)
French & Caro Puzzles
by Tim Sawyer
Part 3 of the Chess Puzzles series
How to Solve Easy Chess Puzzles – Library EditionSharpen your skills. Look for checks. When it is your move in chess, you must first look for checks. If you find a check that forces checkmate, then you don't need to look any further. Play the mate. Game over. You win. Good job. How are the puzzles easy? Because every move is a check. Even the mates in two begin with a check. How are they puzzles? Because there is more than one possible check. These 200 puzzles train your eyes to find possible mates in Semi-Open Games that begin 1.e4 (without the King Pawn 1.e4 e5 or Sicilian Defence 1.e4 c5). You have four sections with 50 mates in one and 50 mates in two with each color. The last half of puzzles in each section come from French Defence 1.e4 e6 games. A fourth of the games are from Caro-Kann 1.e6 c6 games. The rest are other 1.e4 openings such as 1…b6, 1…d5, 1…Nf6, 1…g6, and 1…d6. My goal is for you to be faster each time you solve these common early checkmates. There are three levels of skill. First, you learn what checkmates can occur in the opening. Second, you learn to solve them correctly. Third, you learn them so well that you cannot miss them. Puzzles 1 to 100 are all White to move. White starts at the bottom of those diagrams. Puzzles 101 to 200 are all Black to move. Black starts at the bottom of those diagrams. Repeated practice makes you a winner. Go forth and win!
ebook
(0)
Indian Defence Puzzles
Chess Puzzles, #5
by Tim Sawyer
Part of the Chess Puzzles series
How to Solve Easy Chess Puzzles – Library Edition These 200 puzzles teach you checkmates in the opening. This book focuses on Indian Defence games after 1.d4 Nf6. White may choose the moves 2.Bg5, 2.Nc3, or 2.Nf3. Most often we find that White continues 2.c4. Black in turn can reply with the Benko Gambit, Benoni Defence, Catalan, Queens Indian Defence, Nimzo-Indian Defence, Kings Indian Defence, and Gruenfeld Defence. You have 50 mates in one and 50 mates in two with each color. If you find a check that forces checkmate, then you don't need to look any further. Play the mate. You win. How are the puzzles easy? Because every move is a check. Even the mates in two begin with a check. How are they puzzles? Because there is more than one possible check. My goal is for you to be faster each time you solve these typical and common early checkmates. There are three levels of skill. First, you learn what checkmates can occur in the opening. Second, you learn to solve them correctly. Third, you learn them so well that you cannot miss them. Puzzles 1 to 100 are all White to move. White starts at the bottom of those diagrams. Puzzles 101 to 200 are all Black to move. Black starts at the bottom of those diagrams. Repeated practice makes you a winner. Go forth and win!
ebook
(0)
Sicilian Defence Puzzles
Chess Puzzles, #1
by Tim Sawyer
Part of the Chess Puzzles series
How to Solve Easy Chess Puzzles – Library EditionThese 200 puzzles teach you to find checkmates. You can win quickly in the Sicilian Defence after 1.e4 c5. This book is your tool to help you find checkmates early in the game. How are the puzzles easy? Because every move is a check. Even the mates in two begin with a check. How are they puzzles? Because there is more than one possible check. Here is the secret. Immediately look for the enemy king. Find all the ways you can check him. Choose the one that does not let him get away. Checkmate. You can do it! Here I give you 50 mates in one and 50 mates in two with each color. Why play to checkmate early? If you win in the opening, you eliminate all possible later dangers. There are three levels of skill you can develop.First, you learn what checkmates can occur in the opening.Second, you learn to solve them correctly.Third, you learn them so well that you cannot miss them. Your opponent's king cannot move when it is your move. He is stuck on one square for the moment. All you have to do is check the king immediately so that he cannot escape. Puzzles 1 to 100 are all White to move. White starts at the bottom of those diagrams. Puzzles 101 to 200 are all Black to move. Black starts at the bottom of those diagrams. Repeated practice makes you a winner. Go forth and win!
ebook
(0)
Flank Opening Puzzles
Chess Puzzles, #6
by Tim Sawyer
Part of the Chess Puzzles series
Checkmate Easy Chess Puzzles – Library Edition You can checkmate your opponent in the English Opening, Reti Opening, Birds Opening, or Dutch Defence. These 200 puzzles help you find checkmates to win quickly. This book focuses on Flank Opening games with lines other than the 1.e4 lines, or 1.d4 d5 or 1.d4 Nf6 lines. You have 50 mates in one and 50 mates in two with each color. Sharpen your skills. Look for checks. When it is your move in chess, you must first look for checks. If you find a check that forces checkmate, then you don't need to look any further. Play the mate. Game over. You win. Good job. How are the puzzles easy? Because every move is a check. Even the mates in two begin with a check. How are they puzzles? Because there is more than one possible check. My goal is for you to be faster each time you solve these common early checkmates. There are three levels of skill. First, you learn what checkmates can occur in the opening. Second, you learn to solve them correctly. Third, you learn them so well that you cannot miss them. Puzzles 1 to 100 are all White to move. White starts at the bottom of those diagrams. Puzzles 101 to 200 are all Black to move. Black starts at the bottom of those diagrams. Repeated practice makes you a winner. Go forth and win!
Showing 1 to 5 of 5 results