Adventurer's Guides
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The Adventurer's Guide to Dragons (and Why They Keep Biting Me)
by Wade Albert White
read by Gillian Williams
Part 2 of the Adventurer's Guides series
Get ready for dragons, robots, and an even more dangerous quest in this hilarious, unputdownable sequel to The Adventurer's Guide to Successful Escapes.
Anne, Penelope, and Hiro are nominated for Best Illegal Quest That Nearly Destroyed the Entire World at the annual Quest Academy Awards, but they barely get to enjoy it before a strange boy tricks Anne into activating a new quest. Her charge: kill the dragon queen. The problem is, Anne doesn't want to kill any dragons. But the mysterious boy does, even if it means igniting a devastating war between people and dragons. The only chance Anne and the others have to stop it is to get to the queen first. Along the way, they'll have to navigate ancient mines, avoid erupting volcanoes, outsmart robots, and survive the dragon trials. And, of course, get a passing grade on their quest. Packed with action, humor, and endless heart, this is a truly irresistible middle grade fantasy tale.
"Fans of the first will not be disappointed with this humorous sequel."
"An entertaining, swashbuckling high adventure with dragons, huge insects, and giant robots."
audiobook
(1)
The Adventurer's Guide to Treasure (and How to Steal It)
by Wade Albert White
read by Gillian Williams
Part 3 of the Adventurer's Guides series
Fantasy gets a clever refresh in the final book of this witty, action-packed, and hilarious middle grade adventure trilogy.
At Saint Lupin's Completely Ordinary School Where Nothing Bizarre Ever Happens Most Especially Not Illegal Quests That Destroy Famous Landmarks, students are not taught about pirates. They're not taught how to identify them, how to befriend them, or even how to fight them … which leaves the school completely open to pirate invasion. And on the first day of classes, that's precisely what happens.
When a pirate captain and her crew steal an ancient Prophecy Medallion, Anne, Penelope, and Hiro are caught up in yet another adventure. After accidentally activating a quest, Anne and her friends have no choice but to complete the task and deliver the medallion to the supreme pirate ruler, Octo-Horse-Pirate. But the quest and the medallion are not what they seem, and Octo-Horse-Pirate is no run-of-the-mill villain. To complete the quest, Anne will have to uncover the truth about her mysterious past-and, just maybe, save the whole world in the process.
Filled to the brim with heart-pounding action, miniature dragons, attacking chickens, and (sometimes friendly) pirates, The Adventurer's Guide to Treasure (and How to Steal It) is a laugh-out-loud, fast-paced adventure that will leave you breathless.
"This conclusion to Wade Albert White's delightfully inventive trilogy is witty, wise, and wonderful…The resulting fantasy adventure flirts with familiar tropes while creating something that is utterly original, fresh, and fun."
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